5e Equipment (Shinobi World Supplement)

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Influenced Development[edit]

Due to the numerous applications of chakra, technology developed in a rather unique way. While technology generally resembles that of the early 21st century, weaponry has generally stagnated at swords. Due to the immense speed of most combatants, bows were nigh useless, thus close range or thrown weapons dominated combat. A similar event occurred in the development of vehicles, thus most are no more advanced than a drawn cart. All exchange is done in ryō, a coin and paper currency backed by gold equivalent to 1 copper piece.

Adventuring Gear[edit]

Item Cost Weight
Air Bladder 1 gp 1/2 lb.
Alchemist's Fire, Refined (flask) 250 gp 1 lb.
Alchemist's Grenade 35 gp 5 lb.
Animal Call 10 gp
Anti-Rust Salve 5 sp 1/2 lb.
Aviator's Goggles 75 gp 1/4 lb.
Bandage 1 sp 1/10 lb
Binoculars 200 gp 1 lb.
Bipod 5 gp 1/4 lb.
Blast Charge 75 gp 15 lbs.
Blinding Powder 1 gp 1 lb.
Bonesaw 15 gp 2 lb.
Brakmarian Oil 500 gp 275 lb.
Breathing Mask 1 sp 0.25 lb
Cloak 20 gp 5 lb.
Clothes, Cold Weather 10gp 8 lb.
Clothes, Courtier 50gp 5 lb.
Clothes, Hot Weather 10gp 2 lb.
Clothes, Livery 30 gp 6 lb.
Clothes, Rags 1 cp 2 lb.
Clothes, Work 1 gp 3 lb.
Coffee 5gp 1 lb.
Coffee, Eastern 10gp 1 lb.
Collector's Coat 35 gp 20 lb.
Compass 100 gp 1/4 lb
Continual Torch 60 gp 1 lb
Creature Manual 50gp 5 lb
Crutch 2 gp 5 lb
Deck of Stories 10 gp 1 lb
Dictionary 10 gp 2 lb.
Drugs and Medicines (5e Variant Rule)
Dungeon Delver's Pocket Manual 140 sp 2 lbs
Electric Milk 30 gp 1/2 lbs.
Face Mask of Safe Breathing 1 lb.
Fire Extinguisher 1 lb.
Firegrass 2 gp 3 lbs
Flamethrower Chainsaw Guitar
Flares 20 gp 3 lb
Flashlight 0.5 ½ lb.
Fume Mask 30 gp 0.5 lb
Gas Mask 1 lb.
Giant Sword Sheath 6gp 1 lb.
Grappling Hookshot 140gp 10lbs
Gunpowder Pouch 8 gp ½ lb.
Half Mask 10 1
Hammock 1gp 3 lb.
Hazmat Bodysuit 15 lbs.
Healing Potion (Herbalism) Various 1lb
Healing Powder 100 gp 1 lb
Hempen Cord (50 feet) 5 cp 0.5 lb
Hidden Weapon Mechanism 2 gp 0.05 lb.
Holsters, Pair 5 sp 1 lb.
Hunting Trap, Variant 5 gp 25 lb.
Insect Repellent 1 gp 0.5 ¼ lb.
Khakkhara 7 gp 5 lb
Land Mine 200 gp 1 lb
Laser Sight 3/4 lb.
Laudanum 15 gp 1 lb.
Lock Box 15 gp 4 lb.
Map 5-10 gp 1 lb.
Map, Area 50 gp 2 lb.
Martial Artist Handwraps 1 gp 0.5 lb.
Mask 10 gp 1 lb.
Medical Leeches 10gp 1lb
Metallurgist's Tools 8 lb.
Microscope 1000 gp 1 lb
Miner's Mate 4 lb
Miner’s Delight 20 gp 1/2 lb.
Morphine 50 gp
Mortkin Bag 150gp 1lb/ how heavy the items you put in the Mortkin Bag
Nest of Bees 5 gp 2 lbs
Night-Vision Device 3/4 lb.
OGC:Alchemical Torch 25 gp 1 lb.
OGC:Facemold Paste 50 gp. 1 lb.
OGC:Glacial Effector 100 gp. 1 lb.
OGC:Gun Kit 25 gp. 3 lb.
OGC:Midnight Dust 75 gp. 2 lbs.
OGC:Powder Flask 1 sp. 1 lb.
OGC:Rest 5 gp. 2 lb.
OGC:Smoke Bomb 100 gp. 3 lbs.
OGC:Sparksprig 75 gp. 2 lbs.
OGC:Triangular Bayonet 5 gp. 1 lb.
Parachute 100 gp 30 lbs
Parachute, Variant 30 lb.
Personal Glider 150 gp 40 lbs
Personal Grapple 100 gp 2 lb.
Phoenix Water 15 gp 1 lb.
Pitchfork
Plague Doctor's Case 25 gp 15 lbs.
Plastic Explosives 1 0.5 ¼ lb.
Portable Bath 20gp 25 lb.
Preston Mess Kit 4 sp 2 lb
Pyre Fuel 2gp 1lb
Racial Rations 2gp varies
Raw Silk 200 gp 3 lb.
Relaxing Herbs 50 gp 1 lb
Roll of Bandages 2 sp 1/4 lb
Saddle, Variant
Safe 200 lbs
SCBA 35 lb.
Silk Cord (50 feet) 5 sp 0.25 lb
Silver Armor Coating 100 gp 1 lb.
Skis 50 gp 10 lb.
Small Bombs 25 gp 1 lb.
Smoke Bomb 30 gp 1 lb
Smoldering Paste 25gp .5
Snowshoes 2 gp 3 lb.
Stink Bomb 50 gp 1 lb
Sunglasses 0.5 ¼ oz.
Suppressor 10 oz.
Syringe 5 gp ¼ lb.
Tactical Flashlight 0.5 ½ lb.
Tea Set 10 gp 3 lb.
Thunderstone 25 gp 1 lb.
Tindertwig 10gp -
Tuning Fork 5 gp 1/3 lb.
Turpentine 5 gp. 1 lb.
Unholy Water 35 gp 1 lb.
Utility Belt 5 gp
Vacuum Ball 5 gp 0.2 lb
Walkie-Talkie 2 lb.
Whetstone 2 sp 1 lb.
Item Cost Weight
Item Cost Weight
Abacus 2 gp 2 lb.
Acid (vial) 25 gp 1 lb.
Alchemist's Fire (flask) 50 gp 1 lb.
Antitoxin (vial) 50 gp
Arcane Focus, Crystal 10 gp 1 lb.
Arcane Focus, Orb 20 gp 3 lb.
Arcane Focus, Rod 10 gp 2 lb.
Arcane Focus, Staff 5 gp 4 lb.
Arcane Focus, Wand 10 gp 1 lb.
Backpack 2 gp 5 lb.
Ball Bearings (bag of 1,000) 1 gp 2 lb.
Barrel 2 gp 70 lb.
Basket 4 sp 2 lb.
Bedroll 1 gp 7 lb.
Bell 1 gp
Blanket 5 sp 3 lb.
Block and Tackle 1 gp 5 lb.
Book 25 gp 5 lb.
Bottle, Glass 2 gp 2 lb.
Bucket 5 cp 2 lb.
Caltrops (bag of 20) 1 gp 2 lb.
Candle 1 cp
Case, Crossbow Bolt 1 gp 1 lb.
Case, Map or Scroll 1 gp 1 lb.
Chain (10 feet) 5 gp 10 lb.
Chalk (1 piece) 1 cp
Chest 5 gp 25 lb.
Climber's Kit 25 gp 12 lb.
Clothes, Common 5 sp 3 lb.
Clothes, Costume 5 gp 4 lb.
Clothes, Fine 15 gp 6 lb.
Clothes, Traveler's 2 gp 4 lb.
Component Pouch 25 gp 2 lb.
Crowbar 2 gp 5 lb.
Druidic Focus, Sprig of Mistletoe 1 gp
Druidic Focus, Totem 1 gp
Druidic Focus, Wooden Staff 5 gp 4 lb.
Druidic Focus, Yew Wand 10 gp 1 lb.
Equipment Packs
Fishing Tackle 1 gp 4 lb.
Flask or Tankard 2 cp 1 lb.
Grappling Hook 2 gp 4 lb.
Hammer 1 gp 3 lb.
Hammer, Sledge 2 gp 10 lb.
Healer's Kit 5 gp 3 lb.
Holy Symbol, Amulet 5 gp 1 lb.
Holy Symbol, Emblem 5 gp
Holy Symbol, Reliquary 5 gp 2 lb.
Holy Water (flask) 25 gp 1 lb.
Hourglass 25 gp 1 lb.
Hunting Trap 5 gp 25 lb.
Ink (1 ounce bottle) 10 gp
Ink Pen 2 cp
Jug or Pitcher 2 cp 4 lb.
Ladder (10-foot) 1 sp 25 lb.
Lamp 5 sp 1 lb.
Lantern, Bullseye 10 gp 2 lb.
Lantern, Hooded 5 gp 2 lb.
Lock 10 gp 1 lb.
Magnifying Glass 100 gp
Manacles 2 gp 6 lb.
Mess Kit 2 sp 1 lb.
Mirror, Steel 5 gp 0.5 ½ lb.
Oil (flask) 1 sp 1 lb.
Paper (one sheet) 2 sp
Parchment (one sheet) 1 sp
Perfume (vial) 5 gp
Pick, Miner's 2 gp 10 lb.
Piton 5 cp 0.5 ¼ lb.
Poison, Basic (vial) 100 gp
Pole (10-foot) 5 cp 7 lb.
Pot, Iron 2 gp 10 lb.
Potion of Healing 50 gp 0.5 ½ lb.
Pouch 5 sp 1 lb.
Quiver 1 gp 1 lb.
Ram, Portable 4 gp 35 lb.
Rations (1 day) 5 sp 2 lb.
Robes 1 gp 4 lb.
Rope, Hempen (50 feet) 1 gp 10 lb.
Rope, Silk (50 feet) 10 gp 5 lb.
Sack 1 cp 0.5 ½ lb.
Scale, Merchant's 5 gp 3 lb.
Sealing Wax 4 sp
Shovel 2 gp 5 lb.
Signal Whistle 5 cp
Signet Ring 5 gp
Soap 2 cp
Spellbook 50 gp 3 lb.
Spikes, Iron (10) 1 gp 5 lb.
Spyglass 1,000 gp 1 lb.
Tent, two-person 2 gp 20 lb.
Tinderbox 5 sp 1 lb.
Torch 1 cp 1 lb.
Vial 1 gp
Waterskin 2 sp 5 lb. (full)
Whetstone 1 cp 1 lb.

Poisons[edit]

Poisonous Claw Excretion[edit]

Price per dose: 100 ryō
Type: Ingested or Injury

Developed from common irritants throughout the shinobi world, this poison is simple to make and commonly deployed. When a creature us effected by this poison, they must attempt a DC 12 Constitution saving throw. On a failure, they are poisoned for 1 minute. While poisoned in this way, they take 1 poison damage at the beginning of each of their turns. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Jinchuriki's Bane[edit]

Price per dose: 1,000 ryō
Type: Ingested or Injury

Synthesized from a plant similar to wolf's bane found in plains and fields, this thick red poison is painful to all five senses, even without falling under its effects. When a creature falls under the effects of this poison, they take 1 poison damage at the end of each of their turns. If they have any form of special chakra, they instead they may choose to lose and equal number of these chakra points instead, even if they are not conscious.

Leaf Venom[edit]

Price per dose: 1,000 ryō
Type: Ingested or Injury

Synthesized from the leaves of poisonous trees of the Land of Fire, this green poison bears a smoky scent. 1 minute after a creature is affected by this poison, they must attempt a DC 15 Constitution saving throw. On a failure, they become poisoned for 1 minute. While poisoned in this manner, they are also paralzed. They may retry this saving throw at the end of each of their turns, ending this effect on a success.

Black Salamander Venom[edit]

Price per dose: 30,000 ryō
Type: Ingested, Inhaled, Contact or Injury

This thick, purple, dusty substance is only found in the venom sacs of the Hidden Rain Village's black salamanders. When a creature is affected by this venom, they must attempt a DC 17 Constitution saving throw. On a failure, they become poisoned until the end of their next turn. While poisoned in this way, they are paralyzed and take 6 (1d4 + 4) poison damage at the beginning of each of their turns.

Helmet Poison[edit]

Price per dose: 30,000 ryō
Type: Contact

Synthesized from raw chakra from individuals capable of using each of the basic natures, helmet poison is named after the heavy headaches it causes. When this white salve is applied to a creature, they must attempt a DC 18 Wisdom saving throw. On a failure, their chakra is disrupted for 1 hour, causing any jutsu from kekkei genkai natures they cast to cost twice as many chakra points.

Snake's Blood[edit]

Price per dose: 60,000 ryō
Type: Inhaled

The raw blood of Orochimaru or another creature with Serpentine Resistance and Eight-Headed Serpent, even a whiff of this red gas is enough to cause immense pain. When a creature is affected by this poison, they must attempt a DC 18 Constitution saving throw. On a failure, they take 4d4 + 5 fire damage and become paralyzed until the end of their next turn.

Red Secret Poison[edit]

Price per dose: 120,000 ryō
Type: Ingested or Injury

Originally created by Sasori, this thick, purple poison is taken from a rare scorpion that only lives in the few caves that dot the Land of Wind's Hell Valley before being imbued with chakra in a very delicate process. When a creature is effected by this poison, they must attempt a DC 30 Constitution saving throw. On a failure, they become poisoned for 3 days. While poisoned in this way, they are also paralyzed. The creature may retry this saving throw at the end of each hour, ending this effect early on a success. If the creature remains poisoned in this way for 3 days, they die instantly.

Slug Venom[edit]

Price per dose: 120,000 ryō
Type: Ingested

Developed by Tsunade of the Sannin, this odorless, colorless poison can only be synthesized with liquefied senjutsu-enhanced flesh, possibly from Katsuyu. Up to 3 hours being ingested, if the target falls to half their maximum chakra points or 0 chakra points, whichever is lower, they become poisoned and can not spend chakra until the poison ends.

Missions[edit]

Name Cost Details
D-Rank 5,000 - 50,000 ryō A mission that bears no risk to the lives of those who take them.
C-Rank 30,000 - 100,000 ryō A mission with a possibility of combat against non-shinobi enemies.
B-Rank 80,000 - 200,000 ryō A mission with a possibility of combat against shinobi.
A-Rank 150,000 - 1,000,000 ryō A defensive mission with outcomes relevant on a national level.
S-Rank 1,000,000 ryō minimum An offensive mission with outcomes relevant on a national level.

Training[edit]

Name Cost
Training Access to any of the following should be restricted based on the provider's ability to produce specific the good.
Jutsu 2,500 ryō x minimum chakra cost
Feat, Path Feature, Path Implantation, or Boon 3,000,000 ryō.

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