5e Equipment (Shinobi World Supplement)
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Influenced Development[edit]
Due to the numerous applications of chakra, technology developed in a rather unique way. While technology generally resembles that of the early 21st century, weaponry has generally stagnated at swords. Due to the immense speed of most combatants, bows were nigh useless, thus close range or thrown weapons dominated combat. A similar event occurred in the development of vehicles, thus most are no more advanced than a drawn cart. All exchange is done in ryō, a coin and paper currency backed by gold equivalent to 1 copper piece.
Adventuring Gear[edit]
Item | Cost | Weight |
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Poisons[edit]
Poisonous Claw Excretion[edit]
Price per dose: 100 ryō
Type: Ingested or Injury
Developed from common irritants throughout the shinobi world, this poison is simple to make and commonly deployed. When a creature us effected by this poison, they must attempt a DC 12 Constitution saving throw. On a failure, they are poisoned for 1 minute. While poisoned in this way, they take 1 poison damage at the beginning of each of their turns. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.
Jinchuriki's Bane[edit]
Price per dose: 1,000 ryō
Type: Ingested or Injury
Synthesized from a plant similar to wolf's bane found in plains and fields, this thick red poison is painful to all five senses, even without falling under its effects. When a creature falls under the effects of this poison, they take 1 poison damage at the end of each of their turns. If they have any form of special chakra, they instead they may choose to lose and equal number of these chakra points instead, even if they are not conscious.
Leaf Venom[edit]
Price per dose: 1,000 ryō
Type: Ingested or Injury
Synthesized from the leaves of poisonous trees of the Land of Fire, this green poison bears a smoky scent. 1 minute after a creature is affected by this poison, they must attempt a DC 15 Constitution saving throw. On a failure, they become poisoned for 1 minute. While poisoned in this manner, they are also paralzed. They may retry this saving throw at the end of each of their turns, ending this effect on a success.
Black Salamander Venom[edit]
Price per dose: 30,000 ryō
Type: Ingested, Inhaled, Contact or Injury
This thick, purple, dusty substance is only found in the venom sacs of the Hidden Rain Village's black salamanders. When a creature is affected by this venom, they must attempt a DC 17 Constitution saving throw. On a failure, they become poisoned until the end of their next turn. While poisoned in this way, they are paralyzed and take 6 (1d4 + 4) poison damage at the beginning of each of their turns.
Helmet Poison[edit]
Price per dose: 30,000 ryō
Type: Contact
Synthesized from raw chakra from individuals capable of using each of the basic natures, helmet poison is named after the heavy headaches it causes. When this white salve is applied to a creature, they must attempt a DC 18 Wisdom saving throw. On a failure, their chakra is disrupted for 1 hour, causing any jutsu from kekkei genkai natures they cast to cost twice as many chakra points.
Snake's Blood[edit]
Price per dose: 60,000 ryō
Type: Inhaled
The raw blood of Orochimaru or another creature with Serpentine Resistance and Eight-Headed Serpent, even a whiff of this red gas is enough to cause immense pain. When a creature is affected by this poison, they must attempt a DC 18 Constitution saving throw. On a failure, they take 4d4 + 5 fire damage and become paralyzed until the end of their next turn.
Red Secret Poison[edit]
Price per dose: 120,000 ryō
Type: Ingested or Injury
Originally created by Sasori, this thick, purple poison is taken from a rare scorpion that only lives in the few caves that dot the Land of Wind's Hell Valley before being imbued with chakra in a very delicate process. When a creature is effected by this poison, they must attempt a DC 30 Constitution saving throw. On a failure, they become poisoned for 3 days. While poisoned in this way, they are also paralyzed. The creature may retry this saving throw at the end of each hour, ending this effect early on a success. If the creature remains poisoned in this way for 3 days, they die instantly.
Slug Venom[edit]
Price per dose: 120,000 ryō
Type: Ingested
Developed by Tsunade of the Sannin, this odorless, colorless poison can only be synthesized with liquefied senjutsu-enhanced flesh, possibly from Katsuyu. Up to 3 hours being ingested, if the target falls to half their maximum chakra points or 0 chakra points, whichever is lower, they become poisoned and can not spend chakra until the poison ends.
Missions[edit]
Name | Cost | Details |
---|---|---|
D-Rank | 5,000 - 50,000 ryō | A mission that bears no risk to the lives of those who take them. |
C-Rank | 30,000 - 100,000 ryō | A mission with a possibility of combat against non-shinobi enemies. |
B-Rank | 80,000 - 200,000 ryō | A mission with a possibility of combat against shinobi. |
A-Rank | 150,000 - 1,000,000 ryō | A defensive mission with outcomes relevant on a national level. |
S-Rank | 1,000,000 ryō minimum | An offensive mission with outcomes relevant on a national level. |
Training[edit]
Name | Cost |
---|---|
Training | Access to any of the following should be restricted based on the provider's ability to produce specific the good. |
Jutsu | 2,500 ryō x minimum chakra cost |
Feat, Path Feature, Path Implantation, or Boon | 3,000,000 ryō. |
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