3e SRD:Outsider Type

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This material is published under the OGL 1.0a.


Outsider: An outsider is a nonelemental creature that comes from another dimension, reality, or plane. Outsiders are proficient with all simple weapons and any weapons mentioned in their entries. Outsiders with Intelligence scores of 6 or higher also are proficient with all martial weapons. Unless noted otherwise, outsiders have darkvision with a range of 60 feet.
A slain outsider cannot be raised or resurrected, although a wish or miracle spell can restore it to life.

  • Hit Die: d8
  • Attack Bonus: Total HD (as fighter)
  • Good Saving Throws: Fortitude, Reflex, Will
  • Skill Points: +8 (+ Intelligence modifier) per extra HD
  • Feats: +1 per 4 total HD

List of Outsider Type Creatures[edit]

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