3e SRD:Salamander, Average

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Average Salamander[edit]

Size/Type: Medium Outsider (Fire)
Hit Dice: 7d8+7 (38 hp)
Initiative: +1 (Dex)
Speed: 20 ft.
AC: 18 (+1 Dex, +7 natural)
Attacks: Longspear +9/+4 melee, tail slap +7 melee
Damage: Longspear 1d8+2 and 1d6 fire, tail slap 2d6+1 and 1d6 fire
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Heat, constrict 2d6+1 and 1d6 fire
Special Qualities: Fire subtype, damage reduction 10/+1
Saves: Fort +6, Ref +6, Will +7
Abilities: Str 14, Dex 13, Con 12, Int 14, Wis 15, Cha 13
Skills: Craft (metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14
Feats: Alertness, Multiattack
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or cluster (3-5)
Challenge Rating: 5
Treasure: Standard (nonflammables only)
Alignment: Usually evil (any)
Advancement: 8-14 HD (Medium-size)

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

Combat

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.

Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.

Salamander Characters

Average or noble salamanders may be clerics, sorcerers, or fighters (their favored class).



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