3e SRD:Demon, Glabrezu
This material is published under the OGL 1.0a. |
Hezrou[edit]
Size/Type: | Huge Outsider (Chaotic, Evil) |
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Hit Dice: | 10d8+40 (85 hp) |
Initiative: | +0 |
Speed: | 40 ft. |
AC: | 27 (-2 size, +19 natural) |
Attacks: | 2 pincers +15 melee, 2 claws +13 melee, bite +13 melee |
Damage: | Pincer 2d6+7, claw 1d3+3, bite 1d4+3 |
Face/Reach: | 5 ft. by 10 ft./15 ft. |
Special Attacks: | Spell-like abilities, improved grab, summon demon |
Special Qualities: | Damage reduction 20/+2, SR 21, poison and electricity immunity, cold, fire, and acid resistance 20, telepathy, detect magic, true seeing |
Saves: | Fort +11, Ref +7, Will +10 |
Abilities: | Str 25, Dex 10, Con 19, Int 16, Wis 16, Cha 16 |
Skills: | Bluff +13, Concentration +14, Hide +2, Knowledge (any one) +13, Listen +21, Move Silently +10, Scry +13, Search +13, Sense Motive +13, Spellcraft +13, Spot +21 |
Feats: | Cleave, Multiattack, Power Attack |
Climate/Terrain: | Any land and underground |
Organization: | Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks) |
Challenge Rating: | 15 |
Treasure: | Standard coins; double goods; standard items |
Alignment: | Always chaotic evil |
Advancement: | 11-15 HD (Huge); 16-30 (Gargantuan) |
Except where noted below, all demons speak Infernal, Celestial, and Draconic.
Combat
Spell-Like Abilities: At will-burning hands, chaos hammer, charm person, confusion, death knell, deeper darkness, desecrate, detect good, dispel magic, enlarge, mirror image, reverse gravity, shatter, and unholy blight. These abilities are as the spells cast by a 10th-level sorcerer (save DC 13 + spell level).
A glabrezu also can teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer. Seven times per day it can cast power word, stun as a 15th-level sorcerer.
Improved Grab (Ex): To use this ability, the hezrou must hit a Medium-size or smaller opponent with both claw attacks.
Summon Demon (Sp): Some demons can summon other demons much as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no demons answer the summons. Summoned creatures automatically return whence they came after 1 hour. A demon that has just been summoned cannot use its own summon ability for 1 hour. Once per day a glabrezu can attempt to summon 4d10 dretches or 1d2 vrocks with a 50% chance of success, or another glabrezu with a 20% chance of success.
Detect Magic (Su): Glabrezu continuously detect magic as the spell cast by a 12th-level sorcerer.
True Seeing (Su): Glabrezu continuously use true seeing as the spell cast by a 12th-level cleric.
Telepathy (Su): Glabrezu can communicate telepathically with any creature within 100 feet that has a language.
Skills: Glabrezu receive a +8 racial bonus to Listen and Spot checks.
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