3e SRD:Demon, Vrock

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Size/Type: Large Outsider (Chaotic, Evil)
Hit Dice: 8d8+24 (60 hp)
Initiative: +2 (Dex)
Speed: 30 ft., fly 50 ft. (average)
AC: 25 (-1 size, +2 Dex, +14 natural)
Attacks: 2 claws +11 melee, bite +9 melee, 2 rakes +9 melee
Damage: Claw 1d8+4, bite 1d6+2, rake 1d4+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Spell-like abilities, spores, screech, dance of ruin, summon demon
Special Qualities: Damage reduction 20/+2, SR 22, poison and electricity immunity, cold, fire, and acid resistance 20, telepathy
Saves: Fort +9, Ref +8, Will +8
Abilities: Str 19, Dex 15, Con 17, Int 14, Wis 14, Cha 12
Skills: Concentration +14, Hide +9, Knowledge (any one) +12, Listen +13, Move Silently +13, Search +13, Sense Motive +13, Spellcraft +12, Spot +12
Feats: Cleave, Multiattack, Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or squad (6-10)
Challenge Rating: 13
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 9-12 HD (Large); 13-24 (Huge)

Except where noted below, all demons speak Infernal, Celestial, and Draconic.


Spell-Like Abilities: At will: darkness, desecrate, detect good, detect magic, mass charm, mirror image, telekinesis, and teleport without error (self plus 50 pounds of objects only). These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level).

Spores (Ex): A vrock can release masses of spores from its body once every 3 rounds. The spores automatically deal 1d8 points of damage to all creatures within 5 feet of the vrock. They then penetrate the skin and grow, dealing an additional 1d2 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. A delay poison spell stops the spores’ growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water.

Stunning Screech (Su): Once per hour a vrock can emit a piercing screech. Every creature within a 30-foot radius must succeed at a Fortitude save (DC 17) or be stunned for 1 round.

Dance of Ruin (Su): To use this ability, a group of five or more vrocks join hands in a circle, dancing wildly and chanting. If they dance for 3 rounds, a wave of crackling energy flashes outward in a 100-foot radius. All nondemon creatures within the radius take 2d20 points of damage (Reflex half DC 15). Forcing the vrocks to break the circle stops the dance.

Summon Demon (Sp): Some demons can summon other demons much as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no demons answer the summons. Summoned creatures automatically return whence they came after 1 hour. A demon that has just been summoned cannot use its own summon ability for 1 hour. Once per day a vrock can attempt to summon 2d10 dretches or another vrock with a 35% chance of success.

Telepathy (Su): Vrocks can communicate telepathically with any creature within 100 feet that has a language.

Skills: Vrocks receive a +8 racial bonus to Listen and Spot checks.

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