3e SRD:Devil, Kyton

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This material is published under the OGL 1.0a.

Kyton[edit]

Size/Type: Medium Outsider (Evil, Lawful)
Hit Dice: 8d8+8 (44 hp)
Initiative: +4 (Improved Initiative)
Speed: 30 ft.
AC: 18 (+8 natural)
Attacks: 2 chain rakes +9 melee
Damage: Chain rake 1d8+1
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Dancing chains, unnerving gaze
Special Qualities: Damage reduction 20/+2, SR 17, cold immunity, regeneration 2
Saves: Fort +7, Ref +6, Will +6
Abilities: Str 13, Dex 11, Con 13, Int 6, Wis 10, Cha 12
Skills: Climb +12, Craft (blacksmithing) +10, Escape Artist +11, Listen +13, Spot +13
Feats: Alertness, Improved Critical (chain), Improved Initiative
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), band (6-10), or mob (11-20)
Challenge Rating: 6
Treasure: Standard
Alignment: Always lawful evil
Advancement: 9-16 HD (Medium-size)

Kytons speak Infernal and Common.

Combat

Dancing Chains (Su): A kyton has the ability to control all chains within 20 feet as a standard action, making them move as it wishes. In addition, the kyton can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself.

A kyton can climb chains it controls at its normal speed without a Climb check.

Unnerving Gaze (Su): A kyton can make its face resemble one of the opponent’s departed loved ones or bitter enemies. Those subjected to the gaze must succeed at a Will save (DC 15) or suffer a -1 morale penalty to all attack rolls for 1d3 rounds.

Regeneration (Ex): Kytons take normal damage from fire, acid, and blessed weapons (if they have at least +2 magical enhancement). A kyton that loses a piece of its body regrows it in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach instantly.

Skills: Kytons receive a +8 racial bonus to Craft skills involving metalwork.



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