3e SRD:Devil, Kyton
This material is published under the OGL 1.0a. |
Kyton[edit]
Size/Type: | Medium Outsider (Evil, Lawful) |
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Hit Dice: | 8d8+8 (44 hp) |
Initiative: | +4 (Improved Initiative) |
Speed: | 30 ft. |
AC: | 18 (+8 natural) |
Attacks: | 2 chain rakes +9 melee |
Damage: | Chain rake 1d8+1 |
Face/Reach: | 5 ft. by 5 ft./10 ft. |
Special Attacks: | Dancing chains, unnerving gaze |
Special Qualities: | Damage reduction 20/+2, SR 17, cold immunity, regeneration 2 |
Saves: | Fort +7, Ref +6, Will +6 |
Abilities: | Str 13, Dex 11, Con 13, Int 6, Wis 10, Cha 12 |
Skills: | Climb +12, Craft (blacksmithing) +10, Escape Artist +11, Listen +13, Spot +13 |
Feats: | Alertness, Improved Critical (chain), Improved Initiative |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, gang (2-4), band (6-10), or mob (11-20) |
Challenge Rating: | 6 |
Treasure: | Standard |
Alignment: | Always lawful evil |
Advancement: | 9-16 HD (Medium-size) |
Kytons speak Infernal and Common.
Combat
Dancing Chains (Su): A kyton has the ability to control all chains within 20 feet as a standard action, making them move as it wishes. In addition, the kyton can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself.
A kyton can climb chains it controls at its normal speed without a Climb check.
Unnerving Gaze (Su): A kyton can make its face resemble one of the opponent’s departed loved ones or bitter enemies. Those subjected to the gaze must succeed at a Will save (DC 15) or suffer a -1 morale penalty to all attack rolls for 1d3 rounds.
Regeneration (Ex): Kytons take normal damage from fire, acid, and blessed weapons (if they have at least +2 magical enhancement). A kyton that loses a piece of its body regrows it in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach instantly.
Skills: Kytons receive a +8 racial bonus to Craft skills involving metalwork.
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