3e SRD:Ravid
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Ravid
Size/Type: | Medium Outsider |
---|---|
Hit Dice: | 3d8+3 (16 hp) |
Initiative: | +0 |
Speed: | Fly 60 ft. (perfect) |
AC: | 25 (+15 natural) |
Attacks: | Tail slap +4 melee, claw +2 melee |
Damage: | Tail slap 1d6+1 and positive energy, claw 1d4 and positive energy |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Positive energy lash, animate objects |
Special Qualities: | Fire immunity, flight |
Saves: | Fort +4, Ref +3, Will +4 |
Abilities: | Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14 |
Skills: | Listen +7, Move Silently +6, Spot +7 |
Feats: | Multiattack* |
Climate/Terrain: | Any land and underground |
Organization: | Solitary (1 plus at least 1 animated object) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 4 HD (Medium-size); 5-9 HD (Large) |
Combat
Ravids fight only in self-defense. A ravid itself is not very powerful but is always accompanied by at least one animated object that defends it.
Positive Energy Lash (Su): A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage.
Animate Objects (Su): Once per round, a random object within 20 feet of the ravid animates as though by the spell animate objects cast by a 20th-level cleric. These objects defend the ravid to the best of their ability, but the ravid isn't intelligent enough to give them specific commands.
Flight (Su): A ravid can fly as the spell cast by an 11th-level sorcerer, as a free action. A ravid that loses this ability falls and can perform only partial actions.
Feats: Ravids have the Multiattack feat even through they do not have the requisite three natural weapons.
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