3e SRD:Devil, Imp
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|This material is published under the OGL 1.0a.|
|Size/Type:||Tiny Outsider (Evil, Lawful)|
|Hit Dice:||3d8 (13 hp)|
|Speed:||20 ft., fly 50 ft. (perfect)|
|AC:||18 (+2 size, +3 Dex, +3 natural)|
|Attacks:||Sting +8 melee|
|Damage:||Sting 1d4 and poison|
|Face/Reach:||2.5 ft. by 2.5 ft./0 ft.|
|Special Attacks:||Spell-like abilities, poison|
|Special Qualities:||Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, see in darkness, polymorph, regeneration 2|
|Saves:||Fort +3, Ref +6, Will +4|
|Abilities:||Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 10|
|Skills:||Hide +15, Listen +5, Move Silently +5, Search +5, Spellcraft +5, Spot +5|
|Feats:||Dodge, Weapon Finesse (sting)|
|Climate/Terrain:||Any land and underground|
|Alignment:||Always lawful evil|
|Advancement:||4-6 HD (Tiny)|
Except where noted below, all devils speak Infernal, Celestial, and Draconic.
Spell-Like Abilities: At will: detect good, detect magic, and invisibility (self only); 1/day-suggestion. These abilities are as the spells cast by a 6th-level sorcerer (save DC 10 + spell level).
Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell cast by a 12th-level cleric.
Poison (Ex): Sting, Fortitude save (DC 13); initial damage 1d4 temporary Dexterity, secondary damage 2d4 temporary Dexterity.
Polymorph (Su): An imp can assume other forms at will as a standard action. This ability functions as polymorph self cast by a 12th-level sorcerer, except that an individual imp can assume only one or two forms no larger than Medium-size. Common forms include monstrous spider, raven, rat, and boar.
Regeneration (Ex): Imps take normal damage from acid, and from holy and blessed weapons (if silver or enchanted).
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