3e SRD:Devil, Imp
This material is published under the OGL 1.0a. |
Imp[edit]
Size/Type: | Tiny Outsider (Evil, Lawful) |
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Hit Dice: | 3d8 (13 hp) |
Initiative: | +3 (Dex) |
Speed: | 20 ft., fly 50 ft. (perfect) |
AC: | 18 (+2 size, +3 Dex, +3 natural) |
Attacks: | Sting +8 melee |
Damage: | Sting 1d4 and poison |
Face/Reach: | 2.5 ft. by 2.5 ft./0 ft. |
Special Attacks: | Spell-like abilities, poison |
Special Qualities: | Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, see in darkness, polymorph, regeneration 2 |
Saves: | Fort +3, Ref +6, Will +4 |
Abilities: | Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 10 |
Skills: | Hide +15, Listen +5, Move Silently +5, Search +5, Spellcraft +5, Spot +5 |
Feats: | Dodge, Weapon Finesse (sting) |
Climate/Terrain: | Any land and underground |
Organization: | Solitary |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always lawful evil |
Advancement: | 4-6 HD (Tiny) |
Except where noted below, all devils speak Infernal, Celestial, and Draconic.
Combat
Spell-Like Abilities: At will: detect good, detect magic, and invisibility (self only); 1/day-suggestion. These abilities are as the spells cast by a 6th-level sorcerer (save DC 10 + spell level).
Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell cast by a 12th-level cleric.
Poison (Ex): Sting, Fortitude save (DC 13); initial damage 1d4 temporary Dexterity, secondary damage 2d4 temporary Dexterity.
Polymorph (Su): An imp can assume other forms at will as a standard action. This ability functions as polymorph self cast by a 12th-level sorcerer, except that an individual imp can assume only one or two forms no larger than Medium-size. Common forms include monstrous spider, raven, rat, and boar.
Regeneration (Ex): Imps take normal damage from acid, and from holy and blessed weapons (if silver or enchanted).
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