3e SRD:Formian, Worker
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This material is published under the OGL 1.0a. |
Worker Formian[edit]
Size/Type: | Small Outsider (Lawful) |
---|---|
Hit Dice: | 1d8+1 (5 hp) |
Initiative: | +2 (Dex) |
Speed: | 40 ft. |
AC: | 17 (+1 size, +2 Dex, +4 natural) |
Attacks: | Bite +3 melee |
Damage: | Bite 1d4+1 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Hive mind |
Special Qualities: | Immunities, resistances, make whole, heal |
Saves: | Fort +3, Ref +4, Will +2 |
Abilities: | Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9 |
Skills: | Craft (any one) +3, Climb +3 |
Feats: | Skill Focus (craft) |
Climate/Terrain: | Any land and underground |
Organization: | Team (2-4) or crew (7-18) |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always lawful neutral |
Advancement: | 2 HD (Medium-size) |
Combat
Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.
Immunities (Ex): Formians have poison, petrification, and cold immunity.
Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.
Make Whole (Sp): Three workers together can repair an object as though with make whole cast by a 7th-level cleric. This is a full-round action for all three workers.
Heal (Sp): Eight workers together can heal a creature’s wounds as though with cure serious wounds cast by a 7th-level cleric. This is a full-round action for all eight workers.
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