3e SRD:Devil, Lemure
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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Outsider (Evil, Lawful)|
|Hit Dice:||2d8 (9 hp)|
|AC:||13 (+3 natural)|
|Attacks:||2 claws +2 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Damage reduction 5/silver, SR 5, fire and poison immunity, cold and acid resistance 20, see in darkness, mindless|
|Saves:||Fort +3, Ref +3, Will +3|
|Abilities:||Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 5|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, gang (2-4), swarm (6-15), or mob (10-40)|
|Alignment:||Always lawful evil|
|Advancement:||3-6 HD (Small)|
Except where noted below, all devils speak Infernal, Celestial, and Draconic.
See in Darkness (Su): Lemures can see perfectly in darkness of any kind, even that created by deeper darkness spells.
Mindless (Ex): Lemures are immune to all mind-influencing effects.
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