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|Size/Type:||Large Outsider (Evil, Lawful)|
|Hit Dice:||6d8+12 (39 hp)|
|AC:||20 (-1 size, +1 Dex, +10 natural)|
|Attacks:||2 claws +9 melee, bite +4 melee|
|Damage:||Claw 2d6+4, bite 4d6+2|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Attacks:||Black cloud|
|Special Qualities:||SR 19|
|Saves:||Fort +7, Ref +6, Will +7|
|Abilities:||Str 19, Dex 13, Con 14, Int 13, Wis 14, Cha 16|
|Skills:||Climb +13, Jump +13, Listen +11, Move Silently +10, Sense Motive +11, Spot +11|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary or flock (5-8)|
|Alignment:||Always lawful evil|
|Advancement:||7-12 HD (Large); 13-18 HD (Huge)|
Achaierai speak Infernal.
In close combat, achaierai lash out with two of their four legs and snap with their powerful beaks. These attack modes alone would make them deadly warriors.
Black Cloud (Ex): Up to three times per day an achaierai can release a choking, toxic black cloud. Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed at a Fortitude save (DC 15) or be affected for 3 hours as though by an insanity spell cast by a 16th-level sorcerer.
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