3e SRD:Yeth Hound
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Yeth Hound
Size/Type: | Medium Outsider (Evil) |
---|---|
Hit Dice: | 3d8+6 (19 hp) |
Initiative: | +6 (+2 Dex, +4 Improved Initiative) |
Speed: | 40 ft., fly 70 ft. (good) |
AC: | 20 (+2 Dex, +8 natural) |
Attacks: | Bite +6 melee |
Damage: | Bite 1d8+4 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Bay, trip |
Special Qualities: | Scent, flight, damage reduction 10/silver |
Saves: | Fort +5, Ref +5, Will +5 |
Abilities: | Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 |
Skills: | Listen +8, Spot +8, Wilderness Lore +8* |
Feats: | Improved Initiative |
Climate/Terrain: | Any land and underground |
Organization: | Solitary, pair, or pack (6-11) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | 4-6 HD (Medium-size); 7-9 HD (Large) |
Combat
Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed at a Will save (DC 12) or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to that hound's bay for one day.
Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.
Flight (Su): A yeth hound can fly as the spell cast by an 11th-level sorcerer, as a free action. A yeth hound that loses this ability falls and can perform only partial actions.
Skills: A yeth hound receives a +4 racial bonus to Wilderness Lore checks when tracking by scent.
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