3e SRD:Yeth Hound
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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Outsider (Evil)|
|Hit Dice:||3d8+6 (19 hp)|
|Initiative:||+6 (+2 Dex, +4 Improved Initiative)|
|Speed:||40 ft., fly 70 ft. (good)|
|AC:||20 (+2 Dex, +8 natural)|
|Attacks:||Bite +6 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Bay, trip|
|Special Qualities:||Scent, flight, damage reduction 10/silver|
|Saves:||Fort +5, Ref +5, Will +5|
|Abilities:||Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10|
|Skills:||Listen +8, Spot +8, Wilderness Lore +8*|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or pack (6-11)|
|Alignment:||Always neutral evil|
|Advancement:||4-6 HD (Medium-size); 7-9 HD (Large)|
Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed at a Will save (DC 12) or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to that hound's bay for one day.
Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.
Flight (Su): A yeth hound can fly as the spell cast by an 11th-level sorcerer, as a free action. A yeth hound that loses this ability falls and can perform only partial actions.
Skills: A yeth hound receives a +4 racial bonus to Wilderness Lore checks when tracking by scent.
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