3e SRD:Triton

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Size/Type: Medium Outsider (Water)
Hit Dice: 3d8+3 (16 hp)
Initiative: +0
Speed: Swim 40 ft.
AC: 16 (+6 natural)
Attacks: Trident +4 melee; or heavy crossbow +3 ranged
Damage: Trident 1d8+1; or heavy crossbow 1d10
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities:
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11
Skills: Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7
Feats: Mounted Combat
Climate/Terrain: Any aquatic
Organization: Company (2-5), squad (6-11), or band (20-80)
Challenge Rating: 4
Treasure: Standard
Alignment: Always neutral good
Advancement: 4-9 HD (Medium-size)

Tritons speak Common and Aquan.


Spell-Like Abilities: A triton can use summon nature's ally III once per day as the spell cast by a 5th-level sorcerer, often choosing water elementals for their companions.

Back to Main Page3e Open Game ContentSystem Reference DocumentCreatures

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!