3e SRD:Triton

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This material is published under the OGL 1.0a.

Triton

Size/Type: Medium Outsider (Water)
Hit Dice: 3d8+3 (16 hp)
Initiative: +0
Speed: Swim 40 ft.
AC: 16 (+6 natural)
Attacks: Trident +4 melee; or heavy crossbow +3 ranged
Damage: Trident 1d8+1; or heavy crossbow 1d10
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities:
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11
Skills: Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7
Feats: Mounted Combat
Climate/Terrain: Any aquatic
Organization: Company (2-5), squad (6-11), or band (20-80)
Challenge Rating: 4
Treasure: Standard
Alignment: Always neutral good
Advancement: 4-9 HD (Medium-size)

Tritons speak Common and Aquan.

Combat

Spell-Like Abilities: A triton can use summon nature's ally III once per day as the spell cast by a 5th-level sorcerer, often choosing water elementals for their companions.



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