Your Turn (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check
Saving Throw

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

The rules which apply to your turn also apply to all other creatures' turns in an encounter. During each of your turns, you can move, take an action, and potentially take a bonus action. You can decide whether to move or take your action first. You can even move, take an action, and then use the remainder of your movement. See the move and action pages.

Additionally, your capability to take a reaction is restored at the start of each of your turns.

Other Parts of Your Turn. There are often effects that happen at the start of your turn or the end of your turn. If multiple such effects happen at once during your turn, you decide which order they take.

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