Dark Inferno χ (5e Creature)
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Dark Inferno χ[edit]
Large fiend (heartless), chaotic evil Armor Class 28 (natural armor)
Saving Throws Str +20, Dex +18, Con +20, Wis +18, Cha +20 Legendary Resistance (3/Day). If the dark inferno χ fails a saving throw, it can choose to succeed instead. Magic Resistance. The dark inferno χ has advantage on saving throws against spells and other magical effects. Magic Weapons. The dark inferno χ's weapon attacks are magical. ACTIONSMultiattack. The dark inferno χ uses its Ring of Fire. It then makes four attacks. Sword. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) slashing damage and 22 (5d8) necrotic damage. Dark Pulse. Ranged Spell Attack: +20 to hit, range 120 ft., one target. Hit: 37 (5d10 + 10) necrotic damage. Ring of Fire. The dark inferno χ chooses a creature within 60 feet of it that it can see. The target must succeed on a DC 28 Wisdom saving throw against this magic or be cursed for 1 minute. While cursed, the creature takes 26 (4d12) necrotic damage at the end of each of its turns. BONUS ACTIONSAggressive. The dark inferno χ moves up to its speed toward a hostile creature that it can see. Cunning Action. The dark inferno χ takes the Dash, Disengage, or Hide action. REACTIONSParry. The Dark Inferno χ adds 9 to its AC against one melee attack that would hit it. To do so, the Dark Inferno χ must see the attacker and be wielding a melee weapon. LEGENDARY ACTIONSThe dark inferno χ can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dark inferno χ regains spent legendary actions at the start of its turn. Attack. The dark inferno χ makes one attack. |
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