Ancient Dust Garther (5e Creature)

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Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.

Ancient Dust Garther[edit]

Colossal monstrosity, chaotic neutral


Armor Class 22 (natural armor)
Hit Points 522 (12d66 + 120)
Speed 80 ft., burrow 80 ft.


STR DEX CON INT WIS CHA
32 (+11) 17 (+3) 30 (+10) 11 (+0) 16 (+3) 21 (+5)

Saving Throws Str +19, Con +18, Wis +11
Skills Athletics +19, Perception +11
Damage Resistances cold
Damage Immunities acid, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses passive Perception 21
Languages Garther
Challenge 28 (120,000 XP)


Crushing Size. If the garther moves through a Huge or smaller creature's space on it's turn, the creature takes 66 (12d10) bludgeoning damage and must succeed on a DC 27 Strength saving throw or be knocked prone.

Magic Resistance. The garther has advantage on saving throws against spells and and other magical effects.

ACTIONS

Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (3d6 + 11) piercing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 20 (2d8 + 11) bludgeoning damage and the target must succeed on a DC 19 Strength saving throw or be knocked prone.

Constrict. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 30 (3d12 + 11) bludgeoning damage, and the target is grappled (escape DC 27). The garther can only have one creature grappled at a time.



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