Markt, Lord of the North (Berserk Supplement)

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Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.

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Markt, Lord of the North[edit]

Medium celestial, neutral good


Armor Class 25 (natural armor)
Hit Points 2500
Speed 30 ft., fly 200 ft.


STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)

Saving Throws +24 Strength, +24 Constitution, +24 Wisdom, +24 Intelligence
Skills +24 Persuasion, +24 Intimidation, +24 Athletics, +24 Acrobatics, +24 History, +24 Perception, +24 Performance
Damage Resistances Magical piercing, slashing, and bludgeoning, fire, lightning, acid, cold
Damage Immunities All non-magical damage, Psychic, Necrotic, Radiant, Poison
Condition Immunities Prone, Frightened, Exhausted, Petrified, Blinded, Deafened, Poisoned, Stunned, Unconscious, Charmed
Senses passive Perception 34
Languages all, telepathy 120 ft.
Challenge 50 (1,220,000 XP)


Legendary Resistance (5/Day). If Markt fails a saving throw, he can choose to succeed instead.

Magic Resistance. Markt has advantage on saving throws against spells and other magical effects.

Siege Monster. Markt deals double damage to objects and structures.

Magical Attacks. Markt's attacks are magical.

ACTIONS

Multiattack. Markt makes five attacks with his earth crush.

Earth Crush. Ranged Spell Attack: +24 to hit, range 100/200 ft. Hit: 210 (20d20) acid or bludgeoning damage. Creatures in range must also succeed a DC 20 Constitution saving throw or become petrified until the end of Markt's next turn. Creatures that are touching any form of stone or earth count as being half as far for the sake of this action's range.

Barrier of the Four Kings. While within 30 ft. of Gedula, Ve, and Ate, any creatures of his choice within a 60 ft. radius take 2d6 radiant damage or regain 2d6 hit points, and the area is covered in bright light for 1 hour (concentration).


LEGENDARY ACTIONS

The Markt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Markt regains spent legendary actions at the start of its turn.

Heal. One creature within 100 feet regains 210 (20d20) hit points.

Earth Crush. Markt uses his earth crush.

Environmental Manipulation. Markt covers a 20 foot radius, 200 foot tall cylinder within 200 ft. of him in stone or stops all wind in said area permanently. Creatures within this area are restrained and must hold their breath. Every 5 ft. area of stone has an AC of 17 and 20 hit points.

Markt-King_of_Earth.png
[Source]

The Blessed King of the North, it is for thy rule that all living beings of the Earth rejoice, Markt rules the plane of Qliphoth, using the full extent of his power to attempt to stem the tide of manifestations of human evil that continually invade his realm. He is hardest of the Four Kings to entreat the powers of, though all four kings are overall benevolent. Any who would waste his time with meaningless threats are quickly crushed under his might.


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