Elder Dust Garther (5e Creature)

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Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.

Elder Dust Garther[edit]

Titanic monstrosity, chaotic neutral


Armor Class 25 (natural armor)
Hit Points 875 (14d100 + 168)
Speed 120 ft., burrow 100 ft.


STR DEX CON INT WIS CHA
36 (+13) 19 (+4) 35 (+12) 14 (+2) 19 (+4) 24 (+7)

Saving Throws Str +23, Con +22, Wis +14
Skills Athletics +23, Perception +14
Damage Immunities acid, cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses passive Perception 24
Languages Garther
Challenge 34 (245,000 XP)


Crushing Size. If the garther moves through a Huge or smaller creature's space on it's turn, the creature takes 99 (18d10) bludgeoning damage and must succeed on a DC 31 Strength saving throw or be knocked prone.

Magic Resistance. The garther has advantage on saving throws against spells and and other magical effects.

ACTIONS

Bite. Melee Weapon Attack: +23 to hit, reach 20 ft., one target. Hit: 27 (4d6 + 13) piercing damage.

Tail. Melee Weapon Attack: +23 to hit, reach 30 ft., one target. Hit: 26 (3d8 + 13) bludgeoning damage and the target must succeed on a DC 31 Strength saving throw or be knocked prone.

Constrict. Melee Weapon Attack: +23 to hit, reach 25 ft., one target. Hit: 32 (3d12 + 13) bludgeoning damage, and the target is grappled (escape DC 31). The garther can only have one creature grappled at a time.



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