Mythic (5e Sourcebook)

From D&D Wiki
Jump to navigation Jump to search

Mythic[edit]

Epic tier of 5th edition D&D consists of 20th-level characters engaging in CR 20 to CR 30 encounters, and receiving epic boons (or similar) as rewards.

What I call the "Mythic" tier is the step beyond that. Players have many epic boons and can be considered demi-gods, and deal with threats from the extremes of the multiverse: objects from the dawn of time, sanity-blasting oddities from the Far Realm, awful creatures from the farthest-flung dimensions.

Mythic Monsters[edit]

See Mythic Monsters (5e Variant Rule), which provides a guide for creating creatures of CR 31 to 50, and creatures of size larger than Gargantuan.

Mythic Equipment[edit]

There are two new rarities of magic item, epic and mythic. The DM should only place them as loot, or allow them to be crafted, if the PCs are 20th level. Although these items are more powerful than legendary items, they are not as complex or as narratively important as artifacts. Their function is to better equip the players against high-CR challenges.

Downtime Activities[edit]

Crafting an epic or mythic magic item requires truly extraordinary materials.

Crafting Magic Items
Item Rarity Creation Cost Minimum Level Other requirements
Epic 5,000,000 gp 20th 1 epic boon
Mythic 50,000,000 gp 20th 1 mythic boon

Selling a magic item in a mythic campaign assumes that the seller can find buyers more exotic than the usual material realm cityfolk. Often only extra-planar entities have the capability of purchasing such items.

Salable Magic Items
Item Rarity Base Price Days to Find Buyer 1d100 Roll Modifier
Legendary 500,000 gp 1d12 -30
Epic 5,000,000 gp 1d20 -40
Mythic 50,000,000 gp 1d100 -50

Epic Magic Items[edit]

Ammunition, +4

Weapon (any ammunition), epic
You have a +4 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Armor of Immunity

Armor (light, medium, or heavy), epic (requires attunement by a character with at least one epic boon)
This functions as armor of resistance except it grants immunity instead of resistance.

Cloak of Superior Protection

Wondrous item, epic (requires attunement by a character with at least one epic boon)
You gain a +2 bonus to AC and saving throws while you wear this cloak.

Potion of Ultimate Healing

Potion, epic
You regain 10d6 + 60 hit points when you drink this potion.

Potion of Immunity

Potion, epic
This functions as a potion of resistance except it grants you immunity instead of resistance.

Ring of Immunity

Wondrous item, epic (requires attunement by a character with at least one epic boon)
This functions as a ring of resistance except it grants immunity instead of resistance.

Shield, +4

Armor (shield), epic
While holding this shield, you have a +4 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Wand of the War Mage, +4

Wand, epic (requires attunement by a spellcaster with at least one epic boon)
While holding this wand, you gain a +4 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Weapon, +4

Weapon (any), epic
You have a +4 bonus to attack and damage rolls made with this magic weapon.

Mythic Magic Items[edit]

Ammunition, +5

Weapon (any ammunition), mythic
You have a +5 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Armor, +4

Armor (light, medium, or heavy), mythic
You have a +4 bonus to AC while wearing this armor.

Ring of Superior Protection

Wondrous item, mythic (requires attunement by a character with at least one mythic boon)
You gain a +2 bonus to AC and saving throws while wearing this ring.

Ring of Superior Regeneration

Wondrous item, mythic (requires attunement by a character with at least one mythic boon)
This functions as a ring of regeneration except you regain 2d6 hit points every 10 minutes, and you regrow limbs in 1 day.

Shield, +5

Armor (shield), mythic
While holding this shield, you have a +5 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Wand of the War Mage, +5

Wand, mythic (requires attunement by a spellcaster with at least one mythic boon)
While holding this wand, you gain a +5 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Weapon, +5

Weapon (any), mythic
You have a +5 bonus to attack and damage rolls made with this magic weapon.

Mythic Rewards[edit]

As a DM, once you feel that your players have been rewarded with enough epic boons, you can start rewarding them with mythic ascensions instead.

See Mythic (5e Sourcebook)/Mythic Ascensions.