Mythic Dust Garther (5e Creature)

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Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.

Mythic Dust Garther[edit]

Titanic monstrosity, chaotic neutral


Armor Class 28 (natural armor)
Hit Points 1096 (147d100 + 238)
Speed 160 ft., burrow 125 ft.


STR DEX CON INT WIS CHA
41 (+15) 21 (+5) 39 (+14) 17 (+3) 20 (+5) 26 (+8)

Saving Throws Str +26, Con +25, Wis +16
Skills Athletics +26, Perception +16
Damage Resistances fire, radiant
Damage Immunities acid, cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses passive Perception 26
Languages Garther
Challenge 40 (460,000 XP)


Crushing Size. If the garther moves through a Huge or smaller creature's space on it's turn, the creature takes 132 (24d10) bludgeoning damage and must succeed on a DC 34 Strength saving throw or be knocked prone.

Magic Resistance. The garther has advantage on saving throws against spells and and other magical effects.

ACTIONS

Bite. Melee Weapon Attack: +26 to hit, reach 25 ft., one target. Hit: 32 (5d6 + 15) piercing damage.

Tail. Melee Weapon Attack: +26 to hit, reach 35 ft., one target. Hit: 28 (3d8 + 15) bludgeoning damage and the target must succeed on a DC 34 Strength saving throw or be knocked prone.

Constrict. Melee Weapon Attack: +26 to hit, reach 30 ft., one target. Hit: 34 (3d12 + 15) bludgeoning damage, and the target is grappled (escape DC 34). The garther can only have one creature grappled at a time.



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