Young Dust Garther (5e Creature)
Young Dust Garther[edit]
Huge monstrosity, chaotic neutral Armor Class 15 (natural armor)
Saving Throws Str +11, Con +11, Wis +7 Crushing Size. If the garther moves through a Large or smaller creature's space on it's turn, the creature takes 22 (4d10) bludgeoning damage and must succeed on a DC 19 Strength saving throw or be knocked prone. Magic Resistance. The garther has advantage on saving throws against spells and and other magical effects. ACTIONSBite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage. Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target must succeed on a DC 19 Strength saving throw or be knocked prone. Constrict. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage, and the target is grappled (escape DC 19). The garther can only have one creature grappled at a time.
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A dust garther is a dust-colored, wormlike creature with quite a few legs, and immense strength. All garthers hatch as 20-foot long creatures with limited abilities. But, over hundreds of years, a garther becomes enormous, with extreme power and strength. Also see Dust Gartherr Lifespan.
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