Alasklerbanbastos (5e Creature)
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Alasklerbanbastos[edit]
Titanic dragon, chaotic evil Armor Class 31 (natural armor)
Saving Throws Str +24, Dex +19, Con +24, Int +24, Wis +23, Cha +24 Lightning and Necrotic Absorption. Whenever Alasklerbanbastos is subjected to lightning or necrotic damage, he takes no damage and instead regains a number of hit points equal to the lightning damage dealt. Necrotic Aura. Whenever a hostile creature starts its turn within 120 feet of Alasklerbanbastos, it takes 22 (4d10) necrotic damage. Damage Threshold. Alasklerbanbastos is nigh invulnerable, exceedingly difficult to injure with any form of attack. If Alasklerbanbastos takes less than 30 damage from any attack or source, the damage he takes is reduced to 0. Limited Magic Immunity. Alasklerbanbastos can't be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical effects. Siege Monster. Alasklerbanbastos deals double damage to objects and structures. Magic Weapons. Alasklerbanbastos's weapon attacks are magical. Irresistible Offense. Alasklerbanbastos's attacks, abilities and spells bypass all forms of damage resistance and damage immunity. Legendary Resistance (10/Day). If Alasklerbanbastos fails a saving throw, he can choose to succeed instead. Spellcasting. Alasklerbanbastos is a 50th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 32, +24 to hit with spell attacks). Alasklerbanbastos can cast any spell of the appropriate level using his spell slots, and has 4 1st-level slots, 4 2nd-level slots, 4 3rd-level, 4 4th-level, 4 5th-level, 4 6th-level, 4 7th-level slots, 4 8th-level and 4 9th-level slots. ACTIONSMultiattack. Alasklerbanbastos can use his Frightful Presence. He then makes five attacks: one with his bite and four with his claws and casts a spell from his Spellcasting feature. Bite. Melee Weapon Attack: +24 to hit, reach 20 ft., one target. Hit: 48 (7d10 + 10) piercing damage plus 32 (5d12) lightning damage. If the target is a Gargantuan or smaller creature, it must succeed on a DC 28 Dexterity saving throw or be swallowed by Alasklerbanbastos. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside Alasklerbanbastos, and it takes 54 (12d8) acid damage and 52 (8d12) lighting damage at the start of each of Alasklerbanbastos's turns. Claw. Melee Weapon Attack: +24 to hit, reach 15 ft., one target. Hit: 38 (8d6 + 10) slashing damage. Tail. Melee Weapon Attack: +24 to hit, reach 40 ft., one target. Hit: 46 (8d8 + 10) bludgeoning damage. Frightful Presence. Each creature of Alasklerbanbastos's choice that is within 300 feet of Alasklerbanbastos and aware of him must succeed on a DC 30 Wisdom saving throw or become frightened for 1 minute. A creature that is frightened is also paralyzed. A creature of CR 18 or lower who becomes frightened in this way suffers a heart attack, instantly dropping to 0 hit points and falling unconscious. A creature that would be made immune to fear through magic instead has advantage on its saving throw. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Alasklerbanbastos's Frightful Presence for the next 24 hours. REACTIONSReactive Caster (3/Day). In response to being hit by an attack, Alasklerbanbastos casts a spell against the creature who hit him. LEGENDARY ACTIONSAlasklerbanbastos can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Alasklerbanbastos regains spent legendary actions at the start of his turn. Detect. Alasklerbanbastos makes a Wisdom (Perception) check. |
Alasklerbanbastos is a very powerful blue greatwyrm dracolich, also known as the Great Bone Wyrm. |
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