Elder Chroma Dragon (5e Creature)
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Elder Chroma Dragon[edit]
Colossal dragon, chaotic evil Armor Class 30 (natural armor)
Saving Throws Dex +16, Con +24, Int +24, Wis +19, Cha +24 Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead. Elemental Absorption. Whenever the dragon is subjected to acid, cold, fire, lightning or poison damage, it takes no damage and instead regains a number of hit points equal to the acid, cold, fire, lightning or poison damage dealt. Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects. Siege Monster. The dragon deals double damage to objects and structures. ACTIONSMultiattack. The dragon uses its Frightful Presence. It then makes five attacks: one with its bite, two with its claws and two with its tail. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Bite. Melee Weapon Attack: +24 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage and 42 (12d6) acid, lightning, poison, fire, or cold damage (dragon's choice). Claw. Melee Weapon Attack: +24 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 10) slashing damage. Tail. Melee Weapon Attack: +24 to hit, reach 20 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.
LEGENDARY ACTIONSThe dragon can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. |
The elder chroma dragon is an incredibly old dragon that lives in its own demiplane: a place of soaring volcanoes and glaciers, as well as toxic swamps and dark forests. It stays in slumber unless something awakes it, causing it to go on a rampage spoken of only in legends. It is a highly intelligent creature, able to draw on abilities from all chromatic dragons. Whenever it takes or deals damage based on a chromatic dragon's element, its scales change to that color, though usually a dark variation of the color. |
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