Adult Force Shadow Dragon (5e Creature)

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Design Note: This creature was designed using Mythic Monsters (5e Variant Rule) as a guide.

Adult Force Shadow Dragon[edit]

Colossal dragon, neutral


Armor Class 22 (natural armor)
Hit Points 595 (14d66+126)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 29 (+9) 20 (+5) 17 (+3) 28 (+9)

Saving Throws Dex +11, Con +18, Wis +12, Cha +18
Skills Perception +21, Stealth +20
Damage Resistances necrotic
Damage Immunities force; bludgeoning, piercing, and slashing from nonmagical weapons
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 31
Languages Common, Draconic
Challenge 29 (135,000 XP)


Displacement. The dragon projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the dragon is incapacitated or has a speed of 0.

Force Immunity. The dragon can move freely through barriers made of force, such as a wall of force.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Siege Monster. The dragon deals double damage to objects and structures.

Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn’t force, psychic, or radiant.

Shadow Stealth. While in dim light or darkness, the dragon can takethe Hide action as a bonus action.

Sunlight Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes one bite attack and two claw attacks. It may use its Crush or Swallow in place of its bite.

Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 26 (3d10 + 10) piercing damage plus 14 (4d6) force damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the dragon can't bite another target.

Claw. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 20 (3d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage, and the target must succeed on a DC 27 Strength saving throw or be knocked prone.

Crush. The dragon attempts to crush its foes underneath it using its weight. All creatures in the dragon's space must make a DC 27 Dexterity saving throw. On a success, a creature is not crushed, and moves out of the dragon's space to a space adjacent to the dragon. On a failure, a creature becomes grappled by the dragon (escape DC 20). While grappled in this manner, a creature is also considered prone and restrained, and takes 22 (3d8 + 9) bludgeoning damage at the start of each of the dragon's turns. A creature is freed from this grapple when the dragon moves.

Swallow. The dragon makes one bite attack against a Huge or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the dragon, and it takes 63 (14d8) acid damage at the start of each of the dragon's turns.
If the dragon takes 60 damage or more on a single turn from a creature inside it, the dragon must succeed on a Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the dragon. The DC for this saving throw equals one-third the damage taken during that single turn. If the dragon dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Shadow Breath (Recharge 5-6). The dragon exhales pure force in a 90-foot cone. Each creature in the area of effect must make a DC 26 Constitution saving throw. On a failed save, a creature takes 84 (13d12) necrotic damage and is pushed 90 feet away from the dragon. On a successful save, a creature takes half as much damage and isn't pushed. A humanoid reduced to 0 hit points by this damage dies, and an undead Shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control.

REACTIONS

Bloodied Breath. When the dragon falls below half its hit point maximum, it uses its force breath. The dragon does not need to have its force breath charged, and using its breath in this manner does not consume its charge. Once the dragon uses this reaction, it can't use it again until it reaches its hit point maximum.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 20 feet of the dragon must succeed on a DC 27 Dexterity saving throw or take 20 (3d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

An Adult Force Dragon (5e Creature) with the Shadow Dragon Template.


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