Massive Damage (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time
Shifts
Phases

The d20

Ability Check
Saving Throw

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Skills
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Hit Points & Damage

Temporary Hit Points
Massive Damage
Damage Types
Max Damage

Other Dangers

Defeat
Dramatic Death
Common Hazards
Extreme Climates
Conditions

Downtime

Downtime Trading
Downtime Enterprise

Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity
Special Senses

Massive damage can defeat you instantly instead of forcing you to lose Tenacity. When damage reduces you to 0 hit points and there is damage remaining, you are defeated if the remaining damage equals or exceeds your hit point maximum.

For example, a mage with a hit point maximum of 9 currently has 6 hit points. If she takes 15 or more damage from a single attack, she is reduced to 0 hit points, but 9 damage remains. Because the remaining damage equals her hit point maximum, the mage is defeated outright.

Similarly if the mage was at 0 hit points and took 9 or more damage at once, she would be defeated instead of losing Tenacity.

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