Improvised Weapon (PSR Supplement)

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PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
Round‑Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Improvised weapons include everything from throwing a rock to fighting off drunkards with a broken-off table leg. Any item that that isn't a simple or martial weapon is an improvised weapon, if it can be used as a weapon at all.

When an existing weapon is used improperly—such as throwing a sword, stabbing with an arrow, or bashing with a shield—it also counts as an improvised weapon.

  • Don’t add your PB to attack rolls with an improvised weapon.
  • Add your Strength modifier to attack and damage rolls with an improvised weapon.
  • On a hit, an improvised weapon deals bash damage equal to 1d4 + your Strength modifier. Your narrator might improvise different damage dice and damage types appropriate to the weapon, such pierce damage for a broken bottle.
  • As a ranged attack, you can throw an improvised weapon up to 20 feet if the item is suitable for throwing. Your narrator might specify some items can be thrown further, or have a short and long range of 20/60 feet.