User talk:SirSprinkles/Archive 4
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5e golem[edit]
Is there a demonflesh golem? Is there an archetype that is just for making golems? --63.142.81.74 17:11, 13 March 2019 (MDT)
- There is no demonflesh golem. You could modify a standard flesh golem or try creating your own. SirSprinkles (talk) 13:17, 14 March 2019 (MDT)
- I have (half of) an idea for a Dragonflesh golem template. I would start with a dragon and switch the type to construct. I would remove Con and cut Int by half. Lastly, I would add Berserk, Immutable Form, and Lightning Absorption. My main question is would it work? If it won't work, what would it take to work? --Redrum 14:52, 1 June 2019 (MDT)
- Perhaps exchange Lightning Absorption for the damage type that the dragon is already immune to? For example, fire for a red dragon. SirSprinkles (talk) 23:50, 1 June 2019 (MDT)
Contact Info[edit]
This is how I understand I am able to contact you about one of your creations. I have some questions/suggestions about the Sea Slime, which I am planning on including in an adventure/campaign.
Hello there! I'm back from what I can only presume is called a hiatus to patch up loose ends on my page and finish my most longstanding projects, but one smaller note hasn't been taken care of yet and you're the only admin I know. If this isn't your job I apologize and if you could point me in the right direction for it that'd be great, but a while back I found in the Traps section of the 5e Homebrew content that there was an entry at the very bottom called the Burning Box. It's only problem seemed to be that it needed to be moved to a page, so I did that and let the world know on my personal page that I have no way of taking it off of the section which only an admin seems capable of this. I'm letting you know so someone can remove it from the section page so only it's proper entry remains if nothing more needs to be done. --Supersmily5 (talk) 19:51, 21 April 2019 (MDT)
- I have removed that section now, seeing as there are no longer any traps requiring sorting. SirSprinkles (talk) 01:14, 22 April 2019 (MDT)
Cool, glad to help. --Supersmily5 (talk) 20:42, 22 April 2019 (MDT)
Email Change[edit]
Hello again! Sorry to bother you, but my email is locked, presumably forever because it's gmail, so I have to change which email my account for this wiki is on here. If I ever forget the password and this can't happen, then my entire account is dead. Please help? Okay, so new question. I figured out that the Preferences page is how you edit your profile for things like email, but when I go to change my email, the part of the page where you put your info doesn't load properly. --Supersmily5 (talk) 16:55, 29 April 2019 (MDT)
- It doesn't work for me either. Perhaps this should be brought up at User talk:Admin. SirSprinkles (talk) 02:09, 30 April 2019 (MDT)
Odd Question[edit]
Volo's Guide to Monsters has a Nilbog. Does this mean that there is a Nilbogboh? --63.142.81.74 16:53, 22 May 2019 (MDT)
- No, but you could create it yourself. SirSprinkles (talk) 23:36, 22 May 2019 (MDT)
Phoenix[edit]
Saw that they were on your todo list so I thought I'd share something I've thrown together for my own game. [1] —ConcealedLight (talk) 03:47, 29 May 2019 (MDT)
- I think that looks pretty good. SirSprinkles (talk) 05:22, 29 May 2019 (MDT)
Question[edit]
Is there an 5e Oriental Adventures out there? --Redrum 17:18, 26 June 2019 (MDT)
- As a simple 6-second Google search would've told you, no. Based Quincy (talk) 00:07, 27 June 2019 (MDT)
- I'd recommend picking up Heroes of the Orient its a pretty good 3rd party supplement for 5th edition. —ConcealedLight (talk) 22:10, 27 June 2019 (MDT)
Based Quincy, I was hoping for a homebrew version ON THIS SITE. About Heroes of the Orient, I might try to look for it. --Redrum 14:23, 29 June 2019 (MDT)
Odd Weapons/Tools[edit]
Has anyone thought of a combat chainsaw? --63.142.80.85 16:43, 10 July 2019 (MDT)
- There are currently three different sets of statistics for chainsaws in 5e, the Chainsaw (5e Equipment), Chainsaw, UAC (5e Equipment) and the Chainsaw Bayonet (5e Equipment). SirSprinkles (talk) 05:38, 11 July 2019 (MDT)
- How about 2.5e and 3.5e? --63.142.80.85 12:38, 13 July 2019 (MDT)
Conversion[edit]
Is there a GURPS to 5e D&D conversion table? --63.142.80.85 16:54, 7 August 2019 (MDT)
- Not that I know of. SirSprinkles (talk) 04:11, 8 August 2019 (MDT)
Barnstar[edit]
The Working Man's Barnstar | |
I award you this barnstar for your continued work adding SRD links to a large number of 5e pages. It might not seem like much to some, but it really helps a lot and I don't think you get enough credit for that. Keep up the good work! — Geodude (talk | contribs | email) . . 15:11, 10 August 2019 (MDT) |
Thanks. I'll continue doing so. SirSprinkles (talk) 14:54, 12 August 2019 (MDT)
Krewe of Hunters[edit]
is it possible to do an arcane version of the Turn Undead Ability(any edition)? Redrum 18:17, 8 January 2020 (MST)
- You could make an option for turning that is available to other classes. SirSprinkles (talk) 21:41, 8 January 2020 (MST)
5e poisons(Devil's foot root)[edit]
Is there a "poison" that only causes fear? 209.97.84.186 17:41, 19 February 2020 (MST)
- You could alter the truth serum from the 5e SRD:Poisons page to cause the victim to become frightened instead of truthful. SirSprinkles (talk) 23:08, 19 February 2020 (MST)
5e Equipment packs[edit]
Is there a pack called an adventurer's pack(standard)? 209.97.84.186 17:30, 26 February 2020 (MST)
- The closest thing would be the 5e SRD:Equipment Packs#Explorer's Pack. SirSprinkles (talk) 01:23, 27 February 2020 (MST)
Thank you![edit]
Some of those older projects I've practically forgotten, definitely needed some polish. Appreciate it sir. --Lady Coco (talk) 16:09, 29 September 2020 (MDT)
- You're welcome. SirSprinkles (talk) 23:28, 29 September 2020 (MDT)
DnD 3.5 Creature catogories[edit]
Hello SirSprinkles :D
I was wondering how I had to order my categories and didn't know who to ask but saw you had been helping me by moving my races/monsters around. Thanks for that btw, still new to this but getting the hang of it.
So my problem is that I create a creature the Nargacuga, and made it grow so made different stat blocks for the different sizes and CR.
What categories am I supposed to tag now? Am I allowed to tag all categories? (Tiny, Small, Medium, Huge, CR1, CR3, CR4, CR6, CR8, CR10)
https://www.dandwiki.com/wiki/Nargacuga_(3.5e_Creature)
All tips are welcomed
-Crystal 3:55 23 October 2020 (CEST)
- Thank you for the quick response, update my page <3 -Crystal . . 12:05 23 October 2020 (CEST)
Upsetting Article[edit]
Hello Sir Sprinkles,
I am writing you concerning the following article: https://www.dandwiki.com/wiki/Lizardfolk_Biology_(Paludia_Supplement)
It was brought to my attention after one of my fellow players was looking for information regarding her race in DnD, she had stumbled onto this article believing it to be the official class. We’ve all made this mistake at least once, we’re not concerned with her not recognizing this wiki’s purpose. Instead we (her entire DnD group) were appalled with the content of this page. This race is written with an inherent sexist bias that is unrealistic and harmful. It isn’t super clear on your Warning Policy page if this sort of speech is accepted.
Here are a few of the upsetting ideals written into this race:
“Hence, the lizardfolk have inferior endurance, especially the females, who have even more serious problems metabolizing lactic acid. In a long fight, a lizardfolk will tire faster than a human and will probably retreat if the fight isn't won in a couple of minutes.”
“An average male requires an average of 8 hours of sleep, while a female requires an average of 10 hours of sleep, although many females prefer to sleep for 12 hours.”
"Without exception, within the same species, male lizardfolk are larger, heavier, stronger, faster, more durable, more resistant to pain, fatigue and sickness, and less easily tired than female lizardfolk. Additionally, male lizardfolk have higher average intelligence and are wiser than female lizardfolk. This is due to the need for the males to do the hunting and fighting for the tribe. Additionally, male lizardfolk naturally live longer than females, but the habits of war and violence tend to equalize their lifespans with the females. In no case does a female lizardfolk ever control a tribe, clan, or village; the purpose of the female lizardfolk consorts is to make heirs, not to rule. If a chief were to die and a daughter or wife was his only relative, then the strongest males would fight to see which one of them was the strongest, and the winner would become the new chief.
It should be obvious that male lizardfolk are excellent front line soldiers. With more strength and constitution than an average human, they ought to make great fighters. At home, they are excellent hunters and fishers, and can apply their hunting skills to aid whatever party of adventurers they may join. The males can also make skilled rangers.
Female lizardfolk are often unable to take care of themselves, as they aren't very good at competing with males for hunting or fishing grounds; the very few that have ever tried have been outclassed in every way. As a result, they have to find a mate or else depend on male relatives. In isolation, a female lizardfolk actually would be able to do some hunting or fishing, but even the least competition from a male will be enough to see her outdone. Female lizardfolk are more flexible than their male counterparts, but not nearly so much so that they would get any bonus to dexterity because of it.
For game purposes, to get the stats of a female lizardfolk, first calculate the stats normally for the male, and then factor in the following:
-4 strength, -4 constitution, -2 intelligence, -2 wisdom. Female lizardfolk also only have +2 natural armor instead of the male +5 natural armor (in common lizardfolk, but in no case do females have more than, or as much natural armor as the males, no matter the species.) Females can only hold their breath for only three times its constitution score before drowning (instead of 4X for the male.) Females by necessity, are supposed to lay eggs and raise children, thus ensuring the continued survival of the race. Biologically, this necessitates certain physiological adjustments that may impede the females from combat, but in no way reduce their value to the race; in fact, their value actually increases in some ways because they can lay eggs. Lizardfolk females are acutely aware of this, and very few females will live their lives without reproducing.
In comparison to a human, a typical female lizardfolk has -2 strength, constitution, wisdom, and -4 intelligence (minimum of 3). In an adventuring party, this can prove to be quite a problem. Being neither good at combat nor skilled in magic, the female lizardfolk would at first glance appear to be a liability for any party. However, this weakness can be turned into a strength... of a sort. Having little combat proficiency frees the female lizardfolk PCs from having to develop such skills, enabling them to class as bards and rogues and develop other skills. With little need to give them fighting skills, one can develop a female character's non-combat skills, and use them to the party's advantage. Female Paludian lizardfolk bards receive a +2 charisma bonus upon entering that class and lose it when leaving it. This reflects the exotic, eye-catching nature of the females; this is only able to be exploited by a class which requires the female to be looked at and paid attention to. For a female fighter or paladin, appearance and grace matter less, and the rest of the world knows it, so only the bard would logically receive a bonus for being eye-catching in a performance. Skills for the female lizardfolk that are worth focusing on include Balance, Diplomacy, Disguise, Escape Artist, Gather information, Move Silently,Open Lock, Perform, and Sleight of hand. Chances are, one can easily fit an exotic, alluring female lizardfolk into a party, especially if one's party needs someone agile and charismatic (while there is no particular bonus for dexterity, it ought to be focused on in order to make the PC worthwhile.) These can be good PCs because they can excel in certain niche roles that a party might need from time to time, such as having to send someone to balance on a narrow plank in order to get an item, or having to sneak through a dark room.
During the prime mating season (spring, roughly 1/4 of the year), females receive a special +4 modifier to certain charisma checks to represent the release of pheromones and their greater desire to mate (though females always wish to mate more than the males do, but even more so during mating season), but it wears off after the season ends. In the wider world, female lizardfolk are considered to be rare, exotic and eye-catching, whereas the ferocious males simply intimidate and frighten others. Hence, the outside observer can see a dichotomy between the two roles of the lizardfolk sexes; male strength vs female exoticness.
There is one native Paludian class which allows female lizardfolk to circumvent some of their disadvantages, that of the Hierodule, a divine casting class with no offensive capability. The education required for this class enables the females to avoid the -2 intelligence and -2 wisdom penalty, and this will apply only for the female if her first class is that of Heirodule. For no other class does the training for being a Heirodule apply, so if the female should switch classes, the penalties to intelligence and wisdom apply."
“Like all other species of lizardfolk, the males are much heavier, larger, stronger, and more durable in every way than the females, who only weigh between 90-120 pounds (on average), are at least a foot shorter, are nowhere near as strong, and have softer skin, weaker bones, and less resistance to pain, fatigue, and injury. The females also have a lesser capacity for logic and reason, being creatures of hormones, feelings, and passions. The common lizardfolk are the most numerous type of in Paludia, forming a plurality of the entire lizardfolk population in Paludia.”
I understand the desire to create races that mimic animals and cultures but no animal puts this strong of a disadvantage on all females. This article appears to be written with a ridiculous amount of harmful language and ideals towards females. It explicitly states that women of this race are useless for all things other than mating, it frequently uses the problematic work “exotic” and only gives women any use if they are used as a sex object as a bard and any advantage they get from that goes away if they leave the party. I’m not sure if the class started this way or was added later. Regardless, it seems inappropriate to have an article like this for a game that should be about inclusion and acceptance.
I am posting this for all of the moderators so the article can be reviewed. I understand if this isn’t found to be against your community guidelines but please do consider the harm this type of article might impose on someone who might be quick to make parallels with human females or young females who might believe this about themselves.
Thank you —The preceding unsigned comment was added by ConcernedViewer (talk • contribs) . Please sign your posts.
Why is [[Demise (5e Creature)|]]'s CR so high?[edit]
Not to be a nub, but why is Demise's CR so ridiculously high? He's not actually all that much stronger than Ganon in canon, and definitely isn't strong enough to 1v1 a tarrasque. Maybe drop his CR down to 30? --Lycanskull (talk) 12:18, 21 October 2020 (MDT)
- That, or talk with the creator and tell him he may need to up his game on this monster? --Dinomaster337 (talk) 4:12, 23 December 2020 (MDT)
- Yeah, it's just always bugged me that this character (Who in-canon is only a little stronger than Ganon) is literally stronger than the Primordial Gleeok (5e Creature), a creature the goddesses made to end all life in the universe. --Lycanskull (talk) 12:18, 21 October 2020 (MDT)
Name Game[edit]
What is the difference between Demihumanity and Metahumanity? Redrum (talk)
modern warfare[edit]
Is there a Freeway Warrior class in the D20 Modern (or D20 Future) rules? 23.251.19.9
- Not that I know of. SirSprinkles (talk) 00:42, 7 September 2021 (MDT)
thank you sir sprinkles[edit]
thanks for welcoming me to the wiki. i think you have done so before though... I've been here on different accounts over the last four waoh my math was way wrong I hope nobody saw that years i only put a few items out there though, its always scary for me to put things on the wiki. sprinkles (if you dont mind me shortening your name) i read some of your user page to get here, it seems you do 5e a lot... i have a project ive been working on for a couple years and im going very slowely putting together my old paper notes (plenty of wich have yellowed) with my memory of old games and i wanted to know if you would look at it
https://docs.google.com/document/d/1YStwyOBUbzpqxnjTnYeg6ZJ1vCyQAhyZP7jbbuxKy5E/edit#heading=h.basqiinneorp
--Takeo the wolf (talk) 15:29, 11 July 2021 (MDT)
- I may take a look at it. SirSprinkles (talk) 00:42, 7 September 2021 (MDT)
Thanks for taking care of it[edit]
That pesky IP, I mean.--Yanied (talk) 15:55, 28 August 2021 (MDT)
- You're welcome. SirSprinkles (talk) 00:42, 7 September 2021 (MDT)
Pelicans[edit]
Hey, not too sure how you haven't noticed, but a certain pelican related menace has come back to make alternate accounts and generally vandalize the site. You welcomed one of his alternate accounts.
I can't exactly show you an example of his garbage as it's all immediately struck from the record, but you should be able to see the recently vandalized pages in Recent Changes, the strike-throughs stick out like a sore thumb.
Just making sure you know. Keep an eye out for anything mentioning pelicans. --SwankyPants (talk) 21:54, 6 September 2021 (MDT)
- I can corroborate what Swanky says, any "pelican" usernames or similar should be indef blocked on sight. — Geodude (talk | contribs | email) . . 22:01, 6 September 2021 (MDT)
- Very well. SirSprinkles (talk) 00:42, 7 September 2021 (MDT)
Messaged about Grimoire Summoner[edit]
Hey! I saw your message and I apologize if it was rude to add it. I am a bit new to this site. I do appreciate the message, I really loved the idea of the grimoire summoner and was hoping to play it. I enjoy and think the other subclasses are balanced, however I wanted to be able to summon another guardian beast, and like add more tactical based abilities. this is what I added so far, however if youd like to change anything thats totally okay with me. --Artif (talk) 23:29, 20 September 2021 (MDT)
Gift of the Controller[edit]
You are masterful over the commanding of your Guardian beasts, making intricate maneuvers over the battlefield.
- Commander
Starting at 1st level when you select this archetype, your gain another Guardian Beast.
- Prestige Movements
Starting at 5th level when your Grimoire upgrades to a Silver Grimoire, the Guardian Beast each gain 2 maneuvers, one additional each at 7th, 10th, and 15th level and 2 superiority dice You regain all of your expended superiority dice when you finish a short or long rest. They each gain another superiority die at 7th level and one more at 15th level.
- Infusions
Starting at 10th level when your Grimoire upgrades to a Gold Grimoire, You may infuse either or both of your guardian beasts.
- Blazing Infusion: You can use a bonus action to add extra fire damage on your guardian beasts next successful melee attack. Roll 1d10 and add your Charisma modifier to determine the extra fire damage done.
- Freezing Infusion: You can use a bonus action to add cold damage equal to your Charisma modifier and slow the move speed of the target of your next successful melee attack by half of their movement speed. This effect lasts until the end of the target’s next turn.
- Cyclone Infusion: You can use a bonus action and imbue your guardian beast with the fury of the wind, granting an attack bonus equal to the level of the spell slot expended. Your beasts next successful melee attack crits on a 19 or 20 and knocks the target back by 15 feet, strength check vs your spell DC to negate the knock back.
- Rockwarder Infusion: You can use a bonus action and gain temporary hit points equal to your level plus your Charisma modifier when your guardian hits on their next melee attack.
- Greater Infusions
Starting at 15th level when your Grimoire upgrades to a Diamond Grimoire, Infusions also last for twice as long.
- Searing Blaze (Blazing): The target also gains vulnerability to fire until the end of your next turn. If the target was resistant to fire, instead they lose this resistance. Targets immune to fire are unaffected.
- Deep Freezing (Freezing): The target must make a constitution saving throw, on a fail, they are frozen in ice (paralyzed) until the end of the target’s next turn.
- Whirlwind (Cyclone): You gain an extra attack against the same target. This attack benefits from the extra crit range and attack bonus of the cyclone infusion used, and can also knock targets back as per the Cyclone infusion.
- Stonewarder (Rockward): The target also has disadvantage on their next attack or until the end of the target’s next turn. This attack also raises the guardian beasts AC by 1
- This should be on Talk:Grimoire Summoner (5e Class), but you should clarify when infuse a guardian beast, must they both have the same infusion or can they have different infusions? SirSprinkles (talk) 01:58, 21 September 2021 (MDT)
Question about variant classes[edit]
Hey Sprinkles. Sorry to waste your time, but I found a class a friend of mine wishes to play but its still in progress and very op. So I made a variant class of it and changed the damage numbers and op additions, and added another attribute, however It still got marked for deletion. I saw you were on the admin team so I thought I would come to you about this. https://www.dandwiki.com/wiki/Abyssal_Dragon_Lord,_Variant_(5e_Class) This is the page in question. I don't know what to do about this. I didnt think I should edit the original because I changed quite a bit. —The preceding unsigned comment was added by Artif (talk • contribs) . Please sign your posts.
- Seeing as you were the one that made the (Rebalanced) and (Remastered) pages too, that makes enough sense. If you think the original page has balance problems, please, just edit the original page. No need to create a new one.
- I can understand not wanting to touch the page, but if you don't, the original will keep these issues. Sometimes these sweeping changes are needed.
- Please, this is the third time I've asked. Edit the original instead. --SwankyPants (talk) 07:04, 23 September 2021 (MDT)
Admin Work[edit]
MythicActions2000 here. How do you becomme an admin and what does an admin do? —The preceding unsigned comment was added by MythicActions2000 (talk • contribs) . Please sign your posts.
- If you want to know more about adminship, see D&D Wiki:Administration, particularly D&D Wiki:Administration#How Can I Become An Administrator?. SirSprinkles (talk) 18:57, 10 October 2021 (MDT)
Help[edit]
Nuke the earth and yanied aren't responding on the discord. Please look at recent changes. --SwankyPants (talk) 19:42, 17 October 2021 (MDT)
Thanks[edit]
Thank you for the welcome, SirSprinkles. I hope you and everyone else find something valuable to know out of the pages I make.
Jesus be with you.
Enduringone5 (talk)Enduringone5
- You're welcome. SirSprinkles (talk) 15:20, 20 October 2021 (MDT)
thank you for your welcome[edit]
Thanks For welcoming me to 5e wiki, I hope I can be a help to this site. may the grace of our lord Jesus Christ be with you.
- You're welcome. SirSprinkles (talk) 15:20, 20 October 2021 (MDT)
Welcomes[edit]
Hello, SirSprinkles. I was wondering if a normal user like me is able to welcome new users or if that is just an admin thing. If not, how do you know when a new user is created? --MythicActions2000 (talk) 17:56, 20 October 2021 (MDT)
- Special:log/newusers is the log of all new users. Welcoming new users is usually something I or another admin would do, but if you want to help, you're free to, I welcomed new users before being voted an admin, after all. I remember there being talk of getting a bot to do this, but nothing came of it. SirSprinkles (talk) 19:13, 20 October 2021 (MDT)
archetypes[edit]
Is there an OFFICAL 5e hexblade archetype somewhere? Redrum (talk) 17:16, 27 October 2021 (MDT)
Need help with custom class[edit]
Hello this is Sir Matthious and I have just finished making and uploading a custom class by the name of Atronarch and I need admin help doing what ever it is that needs to be done to it to get it on the finished classes page. I unfortunately don't know who to ask and so thought I would ask you since you sent a uniform welcome email. If you can help I would be grateful, if not I understand. Thank you regardless.
- It's already on the full class page. If you go to the homebrew 5e classes, it's on the full list, as well as all the lists of class by theme you added it to (Fighter, Paladin, Wizard, etc.). --MarshDASavage (talk) 12:24, 2 December 2021 (MST)