Primordial Gleeok (5e Creature)

From D&D Wiki

Jump to: navigation, search

Primordial Gleeok[edit]

Gargantuan dragon, neutral evil

Armor Class 17 (natural armor)
Hit Points 700 (40d20 + 280)
Speed 60 ft., fly 90 ft.

27 (+8) 14 (+2) 24 (+7) 9 (-1) 16 (+3) 13 (+1)

Saving Throws Str +17, Dex +11, Con +16, Wis +12
Skills Intimidation +10, Perception +12
Proficiency Bonus +9
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities cold, fire
Condition Immunities charmed, frightened, paralyzed, petrified
Senses darkvision 120 ft., passive Perception 22
Languages Lizal
Challenge 30 (155,000 XP)

Innate Spellcasting. The gleeok's innate spellcasting ability is Constitution (spell save DC 24, +16 to hit with spell attacks). The gleeok can innately cast the following spells, requiring no material components:

At will: chromatic orb, fire bolt, magic missile, scorching ray
3/day: counterspell (cast as a 5th-level spell), fireball, major image, misty gate
1/day: freedom of movement, programmed illusion, wall of fire, wildfire

Legendary Resistance (3/Day). If the gleeok fails a saving throw, it can choose to succeed instead.

Regeneration. The gleeok regains 20 hit points at the start of its turn if it has at least 1 hit point.


Multiattack: The gleeok makes five attacks. It can replace one of these attacks with casting a spell that it can cast at will or 3/day.

Bite. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 29 (4d10 + 7) piercing damage plus 11 (2d10) fire damage.

Fire Bolt. Ranged Spell Attack: +16 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.


Conjure Gleeok Head. The gleeok can cause a gleeok head to appear in an unoccupied space within 5 feet of it. It cannot conjure a fifth unless one of the previous four dies, but it can kill any of them as a bonus action.


It is said that all gleeoks existing today are direct descendants of the Primordial Gleeok, a ferocious force of pure destruction that is usually believed to be mythical. It is said by some to have existed near the Primordial Era, and said to be a mistake of the Golden Goddess of Life, Farore. She erroneously created a being of such power that it threatened to destroy all mortal life in the Light World, and was consequently slain by the Golden Goddess of Power, Din. Those who revere the Golden Goddesses believe they are incapable of mistake, and consider the mere mentioning of this creature to be sacrilegious.

Descriptions and tales of the Primordial Gleeok vary, but it is always a wild monster with at least five heads, over 60 feet tall, of a stark crimson hue. It is frequently said to have four legs unlike the bipedal gleeoks living today. Some interpretations of tales embellish it even further, saying it had seven heads, or even a hundred—but no one surviving today has seen it firsthand, thankfully.

Immortal Nature. A primordial gleeok doesn't require air, food, drink, or sleep.

See also[edit]

  • Gleeok, the most common descendant of this creature
  • Great Gleeok, the most powerful still-existent descendant of this creature
  • Thermogleeok, a gleeok whose twin heads each spit either fire or frost
  • Gleerok, a single-headed gleeok adorned with an impenetrable turtle-like shell
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryGleeok

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!