User:Guy/Sandbox
From D&D Wiki
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Rarity
Every item has a rarity. There are seven categories of rarity:
- Common. Can always be bought, sold, or crafted during downtime. Can be picked as starting items by anyone.
- Regional. Can be bought only during downtime in the region specified in parenthesis. If sold outside of that region, sells for its full cost instead of half. Crafting one requires a copy of the item, or a feature.
- Factional. Can be bought anywhere during downtime if you belong to the faction specified in parenthesis. Crafting one requires a copy of the item, or a feature.
- Uncommon. Can be crafted or bought anywhere starting from 5th level. Can always be sold.
- Rare. Can be crafted or bought anywhere starting from 10th level, but are prohibitively expensive. Can't be sold during downtime, but can sometimes be sold otherwise.
- VR. Can only acquired only by chance. Supposedly stands for Vendor Rendor, a means of buying random VR items. Often more powerful than rare items but often cursed. Can't be crafted. Most merchants are wary of VR items. They can't be sold during downtime, but can sometimes be sold otherwise.
- Legendary. Each legendary item is a one-of-a-kind artifact that, typically, can only be earned in a specific way. Once a legendary item is attuned to a creature, it's usually very difficult for any other creature to attune to it. Can't be bought, crafted, or sold.