User:Guy/Sandbox

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Shatterspark is a high-magic, high-fantasy, forever-unfinished "open world" setting that emphasizes narrator improvision, player exploration, and gremlin-like acquisition of items and power.
Built on the PSR ruleset, Shatterspark literally rewrites all the rules, but it is still compatible with most 5e content.
Creating a Protag
classes
versatile, simple, prestige
feats
styles
maneuvers
domains
spells
The Next Level
World
Kraken's Claw, a temperate continent
Accursed Sea
Coral Grove
Wild West
Jotun's Crown, a cold continent
Flaming Tundra
Dragon's Belt, a sprawling archipelago
Ashlands
Hylia's Shield, commonly called Hyrule :^)
Worldveins, the labyrinthine underdark
Cloudtops, islands on the clouds
Factions
Phenomena
Downtime
Items
rarity
goods, attire, weapons, tools, gear
Vehicles
Artillery
Bestiary
lineage
folks
critters
familiars
mounts
monsters
boss monsters
guardians
titans
Quests
vendor rendor
bad starts


Rarity

Every item has a rarity. There are seven categories of rarity:

  • Common. Can always be bought, sold, or crafted during downtime. Can be picked as starting items by anyone.
  • Regional. Can be bought only during downtime in the region specified in parenthesis. If sold outside of that region, sells for its full cost instead of half. Crafting one requires a copy of the item, or a feature.
  • Factional. Can be bought anywhere during downtime if you belong to the faction specified in parenthesis. Crafting one requires a copy of the item, or a feature.
  • Uncommon. Can be crafted or bought anywhere starting from 5th level. Can always be sold.
  • Rare. Can be crafted or bought anywhere starting from 10th level, but are prohibitively expensive. Can't be sold during downtime, but can sometimes be sold otherwise.
  • VR. Can only acquired only by chance. Supposedly stands for Vendor Rendor, a means of buying random VR items. Often more powerful than rare items but often cursed. Can't be crafted. Most merchants are wary of VR items. They can't be sold during downtime, but can sometimes be sold otherwise.
  • Legendary. Each legendary item is a one-of-a-kind artifact that, typically, can only be earned in a specific way. Once a legendary item is attuned to a creature, it's usually very difficult for any other creature to attune to it. Can't be bought, crafted, or sold.
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