OGC:Stone Domain (5e Subclass)
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Stone Domain
Clerical Divine Domain.
While the earth is important to any worshipper of nature, there is more to it than the rich brown soil in which plants grow to feed animals which are fed on by other animals which then feed the soil in a glorious circle of life. Stone has a power all its own, a power of solidity and permanence. This power might be strongly associated with the powers of law.
Primal gods of earth, such as Gaia or Geb, might offer such power to their followers, as might deities of mountains or caverns, such as those honored by peoples of the underworld.
Stone Domain Spells
- 1st entangle, shield
- 3rd pass without trace, shatter
- 5th meld into stone, spike growth
- 7th stone shape, stoneskin
- 9th transmute rock, wall of stone
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Reverent Stones
Also at 1st level, small stones instinctively clear from your path and rough stonework smooths itself beneath your feet. Areas of rock, stone, and similar debris are never treated as difficult terrain for you.
Fist of Granite
At 2nd level, your fists begin to strike with the strength of stone. You gain proficiency with unarmed strikes, and your unarmed strikes do 1d4 bludgeoning damage. Also, whenever you hit a creature with an unarmed strike, you can use a bonus action to attempt to grapple the target.
Channel Divinity: Stone to Flesh
Starting at 6th level, you can use your Channel Divinity to restore creatures who have been turned to stone. As an action, you can touch one creature with the petrified condition. That creature can make a saving throw against the DC of the attack which gave them the condition. On a success, the creature loses the petrified condition and returns to normal. On a failure, the creature still loses the petrified condition but gains another harmful condition, determined by a random 1d6 roll.
- 1-2 blinded
- 3-5 unconscious
- 6 paralyzed
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 bludgeoning damage to the target.
When you reach 14th level, the extra damage increases to 2d8.
Soul of Stone
At 17th level, your flesh and bone take on the strength and stability of stone. You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
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