OGC:Blazing Spider (5e Creature)
This material is published under the OGL 1.0a. |
Blazing Spider
Medium elemental, neutral Armor Class 14 (natural armor)
Skills Athletics +2, Perception +3, Stealth +5 Fire Form. A creature that touches the blazing arachnid or hits it with a melee attack while within 5 feet of it takes 2 (1d4) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 2 (1d4) fire damage at the start of each of its turns. Spider Climb. The blazing arachnid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Water Susceptibility. For every 5 feet the blazing arachnid moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. Web Sense. While in contact with a web, the blazing arachnid knows the exact location of any other creature in contact with the same web. Web Walker. The blazing arachnid ignores movement restrictions caused by webbing. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) fire damage and the target must make a DC 14 Constitution saving throw. On a failure, the target takes 5 (1d10) fire damage and is poisoned. On a success, the target takes half as much damage and is not poisoned. Web (Recharge 4–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. However, the webbing will cling to the target doing 5 (1d10) fire damage at the start of the target’s turn until it spends an action to put out the flames. The webbing can also be attacked and destroyed (AC 10; hp 10; vulnerability to cold damage; immunity to fire, bludgeoning, poison, and psychic damage).
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