OGC:Troglodyte Meatseeker (5e Creature)
From D&D Wiki
|This material is published under the OGL 1.0a.|
Medium humanoid (troglodyte), chaotic evil
Armor Class 14 (natural armor)
Skills Intimidation +3, Perception +5, Stealth +3, Survival +3
Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.
Stench. Any creature other than a troglodyte that starts its turn within 15 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.
Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) check that rely on sight.
Multiattack. The troglodyte makes one attack with its short sword and one with its battle axe, or it makes two bite attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Shortsword. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Snapping Jaws. The troglodyte makes a bite attack.
Feed the Tribe. The troglodyte must use this ability immediately after in hits with a melee attack. The target of the triggering attack makes a DC 13 Strength saving throw. On a failed saving throw, the troglodyte may choose to knock the target prone or push the target up to 10 feet. Then, any of the troglodyte’s allies that are adjacent to the target may make a bite attack against the target as a reaction.
Back to Open Game Content → Creatures → CR 2 → Humanoid Type
Back to Main Page → Publication List → Publishers → EN World → EN Publishing