OGC:Storm Elemental (5e Creature)

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This material is published under the OGL 1.0a.


Storm Elemental

Huge elemental, neutral


Armor Class 17
Hit Points 250 (20d12 + 120)
Speed 30 ft., fly 90 ft., swim 90 ft. (hover)


STR DEX CON INT WIS CHA
20 (+5) 24 (+7) 23 (+6) 5 (-3) 10 (+0) 8 (-1)

Saving Throws Dex +12, Con +11
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison, thunder
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses , darkvision 60 ft.,passive Perception 10
Languages Aquan, Auran
Challenge 15 (13,000 XP)


Storm Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning and 7 (2d6) thunder damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 7 (2d6) lightning and 7 (2d6) thunder damage. Any creature which ends its turn in the same space as the elemental takes 7 (2d6) lightning and 7 (2d6) thunder damage at the end of its turn.

ACTIONS

Multiattack. The elemental makes two slam attacks and can use Blinding Thunder.

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and 7 (2d6) lightning and 7 (2d6) thunder damage.

Blinding Thunder. Each creature in the elemental’s space must succeed on a DC 19 Constitution saving throw or become blinded and deafened until the end of the elemental’s next turn.

Lightning Strike (Recharge 5–6). The elemental creates a lightning bolt which strikes a point it can see within 500 feet. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw, taking 63 (14d8) lightning damage on a failed save, or half as much on a successful save.


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Combined elementals are often the result of a summoning gone awry. When conjure elemental or a similar spell is cast incorrectly, the magic calls forth two life forces from separate elemental planes. These forces combine into a single, enormous form with power beyond that of a typical elemental, which makes them nearly impossible to control. Only the most powerful spellcasters can keep these beings from committing a hate-fueled destructive rampage.
Storm elementals combine air and water elemental forces to create typhoons of unimaginable destruction. These raging storms rain savage lightning and fury on all living beings they come across.



Back to Open Game ContentCreaturesCR 15Elemental Type


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Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Storm Elemental from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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