OGC:Storm Elemental (5e Creature)
This material is published under the OGL 1.0a. |
Storm Elemental
Huge elemental, neutral Armor Class 17
Saving Throws Dex +12, Con +11 Storm Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning and 7 (2d6) thunder damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 7 (2d6) lightning and 7 (2d6) thunder damage. Any creature which ends its turn in the same space as the elemental takes 7 (2d6) lightning and 7 (2d6) thunder damage at the end of its turn. ACTIONSMultiattack. The elemental makes two slam attacks and can use Blinding Thunder. Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and 7 (2d6) lightning and 7 (2d6) thunder damage. Blinding Thunder. Each creature in the elemental’s space must succeed on a DC 19 Constitution saving throw or become blinded and deafened until the end of the elemental’s next turn. Lightning Strike (Recharge 5–6). The elemental creates a lightning bolt which strikes a point it can see within 500 feet. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw, taking 63 (14d8) lightning damage on a failed save, or half as much on a successful save.
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