OGC:Revilock (5e Creature)
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This material is published under the OGL 1.0a. |
Revilock
Medium humanoid (grimlock), neutral evil Armor Class 12 (15 with mage armor)
Saving Throws Wis +3, Cha +4 Blind Senses. The grimlock can’t use its blindsight while deafened and unable to smell. Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing and smell. Innate Spellcasting (Psionics). The grimlock’s innate spellcasting ability is Intelligence (spell save DC 13; +5 to hit with spell attacks). It can cast the following spells: At-will: mage armor, mage hand, minor illusion (sound only) Psychic Camouflage. The revilock is invisible to creatures that are unaware of it. Creatures must make a DC 13 Intelligence saving throw to target the grimlock with an attack or ability. On a failure, the creature forgets the grimlock exists and must choose a new target for its action. ACTIONSClaws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage plus 9 (2d8) psychic damage. Crushing Despair (Recharge 5–6). The revilock targets one creature it can sense within 60 feet with a wave of psychic despair. The target must succeed on a DC 13 Intelligence saving throw or take 34 (7d8 + 3) psychic damage and become stunned for 1 minute. On a successful save, the target takes half damage and is not stunned. A creature stunned by this ability makes an Intelligence saving throw at the end of its turn. On a successful saving throw the target is no longer stunned.
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