OGC:Bibliognost (5e Creature)

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This material is published under the OGL 1.0a.


Bibliognost

Medium undead, neutral


Armor Class 17 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 0 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 14 (+2) 22 (+6) 17 (+3) 11 (+0)

Saving Throws Dex +7, Con +6, Int +10, Cha +4
Skills Arcana +14, History +14, Nature +14, Perception +7, Religion +14
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing damage from nonmagical attacks
Damage Immunities necrotic, poison, psychic
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses , blindsight 60 ft. (blind beyond this radius),passive Perception 17
Languages any five; telepathy 60 ft.
Challenge 10 (5,900 XP)


False Appearance. While the bibliognost remains motionless, it is indistinguishable from a large pile of books.

Immutable Form. The bibliognost is immune to any spell or effect that would alter its form.

Innate Spellcasting. The bibliognost's spellcasting ability is Intelligence (spell save DC 18). The bibliognost can innately cast the following spells, requiring no material components:

At will: mage hand
3/day each: animate objects, telekinesis

Inscrutable. The bibliognost is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the bibliognost’s intentions or sincerity have disadvantage.

Magic Resistance. The bibliognost has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The bibliognost makes a slam attack and uses mind thrust.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Mind Thrust. A bibliognost focuses its mind on a creature within 60 feet. The target must make a DC 18 Wisdom saving throw. On a failure, it is magically haunted with visions and takes 27 (6d8) psychic damage, or half as much on a success.

Mental Assault (Recharge 5–6). The bibliognost magically assaults the minds of creatures in a 30-foot cone, overloading them with knowledge. Each creature in that area must make a DC 18 Intelligence saving throw or take 36 (8d8) psychic damage and gain one level of exhaustion. On a successful save, a creature takes half damage and is not exhausted.


{{{description}}}


A dusty pile of books suddenly rearranges itself to form a human-like figure, its head a single open tome. Its pages crinkle into the facsimile of a face and eye your actions warily.
Ghosts of Bibliophiles Past. Biblignosts are the spirits of dead librarians, booksellers, teachers, sages, arcanists, and other intellectuals whose love of the written word was so great that it prevented them from departing to the afterlife. After departing the mortal coil, the souls of such individuals transmigrate into their favorite books. The bibliognost’s “body” is composed of several dozen volumes that, when roused from dormancy, shift themselves into a vaguely humanoid form. These undead creatures haunt places where its beloved books are stored, such libraries, wizards’ studies, and scriptoria, acting as their self-appointed overseers and protectors. The learning it has absorbed over the years is unique in many regards, but most of the time a bibliognost is too pedantic and thoughtless to share it with others. However, it can be singularly courteous and welcoming to visitors that can match its erudition or love of books.
Undead Nature. A bibliognost doesn’t require air, food, drink, or sleep.



Back to Open Game ContentCreaturesCR 10Undead Type


Back to Main PagePublication ListPublishersEN WorldEN Publishing

Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Bibliognost from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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