OGC:Devil’s Arm (5e Feat)
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Devil’s Arm
Prerequisites: Proficiency Bonus +4 or higher
The ruby-red arm of a devil juts out of your shoulder or the hide of an infernal servant covers your own arm, granting you a conduit that draws power from Hell itself. You gain the following benefits:
- Your Strength score increases by 2. Your maximum Strength score is now 22.
- You are able to conjure flames to use as ranged attacks. By spending a bonus action, you generate as many flames as you have attacks in a round; at the beginning of your next turn, any unused flames dissipate. The range for your hurled flames is 150 feet and on a successful hit, they deal 4d6 fire damage + your Strength modifier. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
- You have disadvantage on non-Intimidation Charisma ability checks against Good and Neutral creatures.
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