OGC:Carrow (5e Creature)
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This material is published under the OGL 1.0a. |
Carrow
Medium undead (ghoul), neutral evil Armor Class 15 (natural armor)
Skills Deception +3, Stealth +5, Survival +3 Curse Sense. A carrow can unerringly track any cursed individual, regardless of the curse’s origin. Also, it can sense cursed creatures unerringly out to 60 feet as if it had truesight. Flesh Memory. After consuming a portion of a corpse, a carrow gains a rudimentary understanding of its meal’s life and can use this knowledge to track or identify their relatives or loved ones. Forgiving Tongue. If removed from its body, a carrow’s tongue can be dragged across a creature or object to remove any one curse afflicting it, as if it were the target of a remove curse spell. After this power has been used or three days have passed since it was removed from the carrow’s body, the tongue shrivels and its magic fades. Mimicry. A carrow can perfectly imitate the voice of any creature whose flesh it has consumed. A successful DC 15 Wisdom (Insight) check reveals that the voice is mimicry; creatures that knew the original possessor of the voice in life have disadvantage on this check. Strange Skin. After feeding upon a corpse, a carrow gains the ability to turn invisible as an action for 24 hours. This invisibility fades when it attacks and is also dispelled by the light of the moon. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage. If the target is a living creature other than an elf, it must succeed on a DC 12 Constitution saving throw or be cursed indefinitely. If the target dies while under the effects of this curse, they arise as a carrow after 1d4 days. A remove curse spell or similar magic is the most common way to break this curse. Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a living creature other than an elf, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Carrows are the deformed kin of the graveborn ghouls that haunt so many crypts in these dark times. Although their exact origins are unknown, many believe they are the souls of twisted and cruel humans come back from the Abyss to spread misery and suffering. Their bodies are twisted into a strange mockery of a loyal dog and they feast on the flesh of the innocent dead. These curse hounds seem to take great pleasure in tormenting the living by desecrating the remains of their loved ones. More powerful undead sometimes use carrow packs as bloodhounds and guard dogs. |
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