OGC:Octopoid Mask (5e Equipment)
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This material is published under the OGL 1.0a. |
Octopoid Mask[edit]
Wondrous Item, Very Rare (requires attunement)
While wearing this mask you are imbued with the great and terrible knowledge and powers of an aquatic aberration. This mask has 3 charges. While wearing it you can use an action to expend 1 of its charges to use any one of the following powers:
- Telepathy. You can read the thoughts of other humanoid creatures within 20 feet of you. Non-humanoid creatures are unaffected. Fey, fiends, and aberrations can tell their minds are being read. This effect lasts 1 minute.
- Telekinesis. You can move objects and creatures around with the power of your mind, as if you had cast telekinesis upon yourself, except its duration is 1d4 rounds with concentration.
The mask regains 1 expended charge daily at sunrise. If you expend the mask’s last charge, roll a d20. On a 1, the mask disappears in a cloud of purple smoke, gone forever.
Appearance:
This mask is a mass of octopus tentacles and bulging eyeballs, covering the entire head. It has been fashioned out of a strange rubbery material unlike anything else. Wearing the octopoid mask is a hot and stuffy experience, as its eye and nose holes are very small.
Background:
This mask was created by aberrant creatures from another plane of existence. It was made as part of an experiment to imbue an object with their powers over the physical and mental worlds that could be shared with lesser beings. This was less a benevolent gesture and more of an experiment to see how such beings would react to being granted such power. Whatever the experiment’s purpose, this mask was lost on the material plane, and has been passed around by merchants and adventurers ever since.
This mask currently rests in a treasure chest hidden inside of a secret waterfall cave, just waiting to be uncovered.
Optional Drawback:
The mask’s original creators are still psychically linked to the mask. Any information learned while wearing the mask is learned by its aberrant creators as well. If enough specific geographical information is learned, these monstrous aberrations slip into the Material Plane to recover their mask—and abduct the creature wearing it!
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