OGC:Mud Elemental (5e Creature)

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This material is published under the OGL 1.0a.


Mud Elemental

Huge elemental, neutral


Armor Class 17 (natural armor)
Hit Points 237 (19d12 + 114)
Speed 30 ft., burrow 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
24 (+7) 14 (+2) 23 (+6) 5 (-3) 10 (+0) 8 (-1)

Saving Throws Con +11
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses , darkvision 60 ft., tremorsense 60 ft.,passive Perception 10
Languages Aquan, Terran
Challenge 14 (11,400 XP)


Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Mud Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. The space the elemental occupies is difficult terrain for other creatures.

ACTIONS

Multiattack. The elemental makes two slam attacks or one slam and one hurl mud attack.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage and the creature is grappled (escape DC 20). While grappled this way the creature is restrained and cannot breathe. The elemental can grapple one Huge, two Large, or eight Medium or smaller creatures at one time.

Hurl Mud. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage and if the target is a creature it is restrained by the mud. The target can escape the mud and end the restrained condition by using its action to make a DC 19 Strength (Athletics) or Dexterity (Acrobatics) check.


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Combined elementals are often the result of a summoning gone awry. When conjure elemental or a similar spell is cast incorrectly, the magic calls forth two life forces from separate elemental planes. These forces combine into a single, enormous form with power beyond that of a typical elemental, which makes them nearly impossible to control. Only the most powerful spellcasters can keep these beings from committing a hate-fueled destructive rampage.
Mud elementals are the combined anger of earth and water. They seek to drown all living things in choking sludge.



Back to Open Game ContentCreaturesCR 14Elemental Type


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Stop hand.png Mud Elemental from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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