OGC:Mud Elemental (5e Creature)
This material is published under the OGL 1.0a. |
Mud Elemental
Huge elemental, neutral Armor Class 17 (natural armor)
Saving Throws Con +11 Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. Mud Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. The space the elemental occupies is difficult terrain for other creatures. ACTIONSMultiattack. The elemental makes two slam attacks or one slam and one hurl mud attack. Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage and the creature is grappled (escape DC 20). While grappled this way the creature is restrained and cannot breathe. The elemental can grapple one Huge, two Large, or eight Medium or smaller creatures at one time. Hurl Mud. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage and if the target is a creature it is restrained by the mud. The target can escape the mud and end the restrained condition by using its action to make a DC 19 Strength (Athletics) or Dexterity (Acrobatics) check.
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