OGC:Soul of Light (5e Feat)
From D&D Wiki
This material is published under the OGL 1.0a. |
Soul of Light
Prerequisites: Proficiency Bonus +3 or higher
Your soul overflows with divine energies siphoned from a true celestial, making you a potent agent for the forces of good. Any weapon you wield counts as magical for the purposes of overcoming the resistances of a creature of Evil alignment. Additionally, Evil creatures have disadvantage on checks made while grappling you.
Additionally, you may gain advantage on a saving throw to resist a spell or effect from a creature of Evil alignment (no action or required). You may use this feature a number of times equal to your proficiency bonus, after which you must complete a long rest to regain all uses of this feature.
Back to Open Game Content → Character Options → Feats
Back to Main Page → Publication List → Publishers → EN World → EN Publishing