OGC:Wailer on the Ice (5e Creature)
From D&D Wiki
This material is published under the OGL 1.0a. |
Wailer on the Ice[edit]
Medium undead, neutral evil Armor Class 12 (16 in icy terrain)
Skills Deception +9, Intimidation +6 Ethereal Sight. The wailer on the ice can see 120 feet into the Ethereal Plane when it is on the Material Plane, and vice versa. Frigid Armor. The wailer on the ice coats itself in a thick barrier of ice while it is in direct contact with solid ice, increasing its AC to 16. Incorporeal Movement. The wailer on the ice can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. The wailer on the ice cannot use this feature while frigid armor is active. ACTIONSMultiattack. The wailer on the ice makes two slam attacks or ice weapon attacks. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (5d6 + 4) force damage plus 7 (2d6) cold damage. In addition, the target may be knocked prone if it fails a DC 13 Constitution saving throw. If the target fails and is standing on ice, the ice in its space breaks. Ice Weapon. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 26 (5d8 + 4) bludgeoning, piercing, or slashing damage (the wailer on the ice chooses what type of weapon to manifest and uses the appropriate damage type), plus 7 (2d6) cold damage. Cone of Frost (Recharge 4–6). The wailer on the ice blows a 30-foot cone of frost. Each creature in that area must succeed on a DC 12 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one. Etherealness. The wailer on the ice enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane. Wail. The wailer on the ice cries out for help, like a lost soul upon the ice. Any creature within 300 feet can hear this wail and it must succeed on a DC 14 Wisdom saving throw or be compelled to move towards the wailer on the ice. The effect ends when the creature takes damage or when it gets within 5 feet of the wailer on the ice.
|
{{{description}}}
|
Back to Open Game Content → Creatures → CR 7 → Undead Type
Back to Main Page → Publication List → Publishers → EN World → EN Publishing