OGC:Wailer on the Ice (5e Creature)

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This material is published under the OGL 1.0a.


Wailer on the Ice[edit]

Medium undead, neutral evil


Armor Class 12 (16 in icy terrain)
Hit Points 102 (12d8 + 48)
Speed 20 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 10 (+0) 12 (+1) 16 (+3)

Skills Deception +9, Intimidation +6
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses , blindsight 120 ft.,passive Perception 11
Languages any it knew in life
Challenge 7 (2,900 XP)


Ethereal Sight. The wailer on the ice can see 120 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Frigid Armor. The wailer on the ice coats itself in a thick barrier of ice while it is in direct contact with solid ice, increasing its AC to 16.

Incorporeal Movement. The wailer on the ice can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. The wailer on the ice cannot use this feature while frigid armor is active.

ACTIONS

Multiattack. The wailer on the ice makes two slam attacks or ice weapon attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (5d6 + 4) force damage plus 7 (2d6) cold damage. In addition, the target may be knocked prone if it fails a DC 13 Constitution saving throw. If the target fails and is standing on ice, the ice in its space breaks.

Ice Weapon. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 26 (5d8 + 4) bludgeoning, piercing, or slashing damage (the wailer on the ice chooses what type of weapon to manifest and uses the appropriate damage type), plus 7 (2d6) cold damage.

Cone of Frost (Recharge 4–6). The wailer on the ice blows a 30-foot cone of frost. Each creature in that area must succeed on a DC 12 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.

Etherealness. The wailer on the ice enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can’t affect or be affected by anything on the other plane.

Wail. The wailer on the ice cries out for help, like a lost soul upon the ice. Any creature within 300 feet can hear this wail and it must succeed on a DC 14 Wisdom saving throw or be compelled to move towards the wailer on the ice. The effect ends when the creature takes damage or when it gets within 5 feet of the wailer on the ice.


{{{description}}}


The wailer on the ice is not a ghost or spirit, but a painful echo, a manifestation of the despair of a frozen humanoid whose dying screams went unheard. This ethereal remnant uses the ice that formed over its frost-blackened mummy to create an icy facsimile of its original appearance. It is a tortured beacon of despair; it believes—inasmuch as an ethereal remnant can believe—that by luring and killing others it may dull its own pain. Unfortunately, the wailer can never truly know peace; every victim the wailer on the ice lures to its death only magnifies its suffering.
Fortunately, wailers on the ice can only exist in freezing conditions. When the thaw comes, the wailers disappear, only to return when the snows do. Over time, this can give an area a sinister reputation that doesn’t manifest itself throughout the warmer parts of the year.



Back to Open Game ContentCreaturesCR 7Undead Type


Back to Main PagePublication ListPublishersEN WorldEN Publishing

Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Wailer on the Ice from EN Publishing, © 2018, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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