OGC:Science of Black Powder (5e Subclass)

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Science of Black Powder[edit]

Advanced study for an alchemist. Sometimes seen as a subset of the science of destruction, the science of black powder focuses on harnessing the explosive energy of black powder to infuse firearms (http://www.dandwiki.com/wiki/Category:Firearm_Weapon) with magical power. While this is costly in terms of magical power, one alchemist can give a significant edge to a squadron of harquebusiers.
This advanced study is a new option for the alchemist character class. The cantrips mending and prestidigitation are added to the alchemist spell list.

Signature Powder
At 2nd level, on choosing this science, you have mastered the formula for gunpowder and can also give it an extra magical spark as well. By expending a spell slot, you enchant enough black powder to fire 5 rounds per spell slot level. A creature using this signature powder adds 1d4 to its attack roll and there is no chance of misfire.

Discoveries of Black Powder
At 6th and 10th levels, your studies of the Science of Black Powder allow you to concoct magical variants of black powder. Select one discovery from the list below. You cannot mix multiple discoveries together into a single powder.
Each spell slot spent grants you enough powder for 5 rounds multiplied by the spell slot level. You don’t regain expended spell slots until the powder is completely used. After a long rest, you can choose to “disenchant” any remaining magical powder in order to reclaim the spell slots. Any rounds fired by these discoveries have no chance of misfire.
Ghost Powder. You have concocted a type of black powder that touches the Ethereal Plane and negates damage resistance against piercing weapons. Additionally, creatures that are normally immune to piercing weapons take half damage from rounds fired with ghost powder.
Energy Powder. You can infuse your black powder with a particular type of energy. Rounds fired with this powder do an additional 2d8 damage of a particular energy type (chosen when you take this discovery). You may choose this discovery twice, each time selecting a different type of energy. When using a higher level spell slot, you may choose to add an extra 1d8 damage per spell slot above the first rather than enchant more ammunition.
Veil Powder. You have concocted a denser version of black powder that leaves an obscuring mist in a 5-foot radius centered on you. This mist lingers for 1d4 + 1 rounds and the area containing the mist is considered heavily obscured. The firearm is automatically fouled after the veil powder is used, requiring it to be cleaned with a gun kit before it can be fired again.

Superior Powder
At 14th level, you have truly perfected your art. By expending a spell slot, you create a shimmering powder that helps slide a round into place and explodes on command so long as the shooter is touching the weapon. Rounds fired with superior powder take little time to load; a creature may make as many ranged attacks per round as it is able, so long as it has superior powder and ammunition. There is no chance of misfire and rounds fired with superior powder get an extra damage die.
You create enough powder for 5 rounds times the spell level of the spell slot spent. You may also combine superior powder with any other black powder discovery (including signature powder) that you know, providing you have enough spell slot levels.



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Stop hand.png Science of Black Powder from EN Publishing, © 2017, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
EN Publishing Transcribed Content
EN Publishing
Races Faun (5e Race)Gremlin (5e Race)Spriggan (5e Race)
Classes Alchemist (5e Class)Cardcaster (5e Class)Diabolist (5e Class)Feywalker (5e Class)Noble (5e Class)Occultist (5e Class)
Character Options Alchemist's Apprentice (5e Background)Bloodkeeper's Barricade (5e Background)Epitheos Monastery (5e Background)
Feats Abyssal Hide (5e Feat)Alchemical Artillerist (5e Feat)Astrologer (5e Feat)Balor Wings (5e Feat)Bloodkeeper Arts (5e Feat)Cardshark (5e Feat)Cartomancy (5e Feat)Chosen of Fortune (5e Feat)Cosmic Ritualist (5e Feat)Couatl Crest (5e Feat)Deva Wings (5e Feat)Devil’s Arm (5e Feat)Dretch Belch (5e Feat)Expeditious Alchemy (5e Feat)Greased Lightning (5e Feat)Holy Drive (5e Feat)Imp’s Eye (5e Feat)Infernal Horns (5e Feat)Infernal Mask (5e Feat)Intuitive Diviner (5e Feat)Metaknowledge (5e Feat)Mounted Musketeer (5e Feat)Pernicious Poisoner (5e Feat)Planetar Visage (5e Feat)Solar Gaze (5e Feat)Soul of Light (5e Feat)Swordsaint (5e Feat)Unicorn Horn (5e Feat)Vrock Feathers (5e Feat)
Equipment Alchemical Torch (5e Equipment)Ammunition, Bullet (50) (5e Equipment)Ammunition, Fire Arrow/Bolt (20) (5e Equipment)Ammunition, Rounds (20) (5e Equipment)Ammunition, Shot (20) (5e Equipment)Barrel Chain Rifle (5e Equipment)Blunderbuss (5e Equipment)Carbine (5e Equipment)Elephant Gun (5e Equipment)Elephant Pistol (5e Equipment)Facemold Paste (5e Equipment)Fire Lance (5e Equipment)Flintlock Revolver (5e Equipment)Glacial Effector (5e Equipment)Gun Cane (5e Equipment)Gun Kit (5e Equipment)Gun Shield (5e Equipment)Hand Blunderbuss (5e Equipment)Hand Cannon (5e Equipment)Harmonica Pistol (5e Equipment)Harmonica Rifle (5e Equipment)Harquebus (5e Equipment)Harquebus Hybrid (5e Equipment)Hexagonal Rifle (5e Equipment)Hybrid Pistol (5e Equipment)King's Walking Staff (5e Equipment)Lead Ingot (5e Equipment)Lever Action Carbine (5e Equipment)Lever Action Pistol (5e Equipment)Matchlock Musket (5e Equipment)Matchlock Pistol (5e Equipment)Midnight Dust (5e Equipment)Musket (5e Equipment)Needle Rifle (5e Equipment)Pepperbox Pistol (5e Equipment)Pepperbox Rifle (5e Equipment)Pistol (5e Equipment)Pocket Pistol (5e Equipment)Powder Flask (5e Equipment)Repeating Flintlock Pistol (5e Equipment)Rest (5e Equipment)Revolver (5e Equipment)Revolving Blunderbuss (5e Equipment)Revolving Carbine (5e Equipment)Revolving Rifle (5e Equipment)Rifle (5e Equipment)Rotating Revolver (5e Equipment)Saber (5e Equipment)Smoke Bomb (5e Equipment)Sparksprig (5e Equipment)Triangular Bayonet (5e Equipment)Turret Pistol (5e Equipment)Turret Rifle (5e Equipment)Volley Musket (5e Equipment)Volley Pistol (5e Equipment)
Magic Items Adamantine Bullet (5e Equipment)Bloodkeeper Crystal (5e Equipment)Calamity Blade (5e Equipment)Dire Bear Mask (5e Equipment)Dragon's Breath Shot (5e Equipment)Figurine of Wondrous Power: Agate Cat (5e Equipment)Goblin Mask (5e Equipment)Hag Mask (5e Equipment)Hill Giant Mask (5e Equipment)Jawbreakers' War Mask (5e Equipment)Mask of Humanity (5e Equipment)Mask of the Dragon (5e Equipment)Mask of the Feychild (5e Equipment)Mask of the Infernal Offspring (5e Equipment)Mask of the Shamed Royal (5e Equipment)Moon Powder (5e Equipment)No-Headed Coin (5e Equipment)Octopoid Mask (5e Equipment)Rain Match (5e Equipment)Spark Staff (5e Equipment)Stoneborn Death Mask (5e Equipment)The Ghost Hood (5e Equipment)The Proclaimer (5e Equipment)The Slashed Faces (5e Equipment)Visage of the Vampire (5e Equipment)
Spells Astromancy (5e Spell)Conjure Deep Abomination (5e Spell)Dreaming Tide (5e Spell)Drowning (5e Spell)Eclipse (5e Spell)Herculean Force (5e Spell)Putrefy Food (5e Spell)Universal Potion (5e Spell)
Variant Rules Capacity (5e Variant Rule)Chain Fire (5e Variant Rule)Double-Action (5e Variant Rule)Experimenting and Grafting (5e Variant Rule)Firearm Customization (5e Variant Rule)Loud (5e Variant Rule)Match Loading (5e Variant Rule)Misalignment (5e Variant Rule)Misfire (5e Variant Rule)Rest (5e Variant Rule)Shot (5e Variant Rule)Turret Chain Fire (5e Variant Rule)Unwieldy (5e Variant Rule)Volley (5e Variant Rule)
Creatures, Templates and NPCs Abrikandilu (5e Creature)Accuser Devil (5e Creature)Bibliognost (5e Creature)Black Icer (5e Creature)Blazing Spider (5e Creature)Blutsauger (5e Creature)Bolt-Thrower (5e Creature)Cacodaemon (5e Creature)Carrow (5e Creature)Clockwork Knight (5e Creature)Cloud Spider (5e Creature)Contract Devil (5e Creature)Djehuty (5e Creature)Forvirskrípi (5e Creature)Gear Spider (5e Creature)Geode Spider (5e Creature)Granitehead (5e Creature)Grimlock Brute (5e Creature)Grimlock Supplicant (5e Creature)Grinder (5e Creature)Hlaupa (5e Creature)Hydrodaemon (5e Creature)Knútadraugr (5e Creature)Littoral Spider (5e Creature)Living Spellbook (5e Creature)Magma Elemental (5e Creature)Maw Swarm (5e Creature)Mubida (5e Creature)Mud Elemental (5e Creature)Ochokochi (5e Creature)Oculite (5e Creature)Plaguebelly (5e Creature)Poludnitsa (5e Creature)Revilock (5e Creature)Revilock Paragon (5e Creature)Samovila (5e Creature)Sand Elemental (5e Creature)Slithering Crown (5e Creature)Slitherwhite (5e Creature)Smoke Elemental (5e Creature)Snow Angel (5e Creature)Steam Elemental (5e Creature)Storm Elemental (5e Creature)Thanadaemon (5e Creature)Thornfist (5e Creature)Thuull (5e Creature)Titivullus (5e Creature)Troglodyte Meatseeker (5e Creature)Troglodyte Wallower (5e Creature)Viy (5e Creature)Wailer on the Ice (5e Creature)Warmonger Devil (5e Creature)Íssax (5e Creature)
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