OGC:Path of the Survivalist (5e Subclass)
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Path of the Survivalist
Primal path for a barbarian: You unleash the inner beast by instinctively tapping into your most fundamental reflexes, fighting with an impressive resilience when most other combatants would falter. Even when you are reining in your animalistic urges, you exhibit uncanny endurance and are able to go without for far longer than your colleagues.
Resilient Vigor
Starting when you choose this path at 3rd level, you require half as much food and water as normal and it takes you twice as long to suffer from dehydration or starvation.
Additionally, each turn while raging you gain a number of temporary hit points equal to half your barbarian level. As usual, these temporary hit points do not stack with each other or with temporary hit points gained from another source or in another way.
Survivor’s Senses
At 6th level, you gain immunity to the blinded and deafened conditions. In addition, while raging you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Primal Reflexes
Beginning at 10th level, when you inadvertently cause a trap to activate there is a 50% chance you reflexively dodge out of its way and it has no effect on you. The trap may still affect other creatures or have consequences you suffer from, but for the first round of any instance where this feature is triggered you are immune to the trap’s effects. Once this feature has triggered once, it cannot be triggered again until you complete a long rest.
Starting at 15th level, this feature can activate twice between long rests.
Die Hard
Starting at 14th level, you instantly stabilize when you roll an 18, 19, or 20 on a death saving throw; when you do, you regain hit points equal to your Constitution modifier, instead of 1 hit point. Once you have used this feature a number of times equal to your Constitution modifier you cannot do so again until you finish a long rest.
Additionally, you die after failing 4 death saving throws, instead of 3.
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