OGC:Path of the Fell Pact (5e Subclass)
This material is published under the OGL 1.0a. |
Path of the Fell Pact
Barbarian Primal Path. While most individuals grafted with the parts of monsters or other races are not willing to accept their new limbs and appendages, barbarians of the Fell Pact hunt down creatures to incorporate into their own bodies as a rite of passage. These despicable warriors hide their demonic or devilish abilities beneath their skin, utilizing their rage to manifest fiendish qualities that endow them with powers that make them terrors to behold on the battlefield.
Fell Rage
Starting when you choose this path at 3rd level, you can manifest fell powers when you rage. If you do so, for the duration of your rage you can gain the benefits of either the Abyssal Hide feat or the Imp’s Eye feat. When your rage ends, you suffer one level of exhaustion if you used this feature.
Fell Scion
Beginning at 6th level, when you use Fell Rage you gain the benefits of either the Dretch Belch feat or the Infernal Horns feat. You do not require any rests between the uses of abilities granted by these feats but may only use rechargeable abilities once per rage.
Greater Fell Scion
Beginning at 10th level, when you use Fell Rage you gain the benefits of either the Infernal Mask feat or the Vrock Feathers feat. You do not require any rests between the uses of abilities granted by these feats but may only use rechargeable abilities once per rage.
Evil Incarnate
Beginning at 14th level, when you use Fell Rage you gain the benefits of either the Balor Wings feat or the Devil’s Arm feat. You do not require any rests between the uses of abilities granted by these feats but may only use rechargeable abilities once per rage.
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