OGC:Lightless Prowler (5e Subclass)
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Lightless Prowler
Ranger subclass: Living beneath the surface isn’t easy, pleasant, or pretty, but if you’ve got the gumption, there are secrets to be gleaned from a hard-lived subterranean life. Whenever there’s a ceiling above your head you are in your element, operating with a paranoid energy that makes you into a truly lethal hunter.
Subterranean Prowler
At 3rd level, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. In addition, while inside a building or underground you gain the following benefits:
- advantage on hearing-based Perception checks.
- A +3 bonus to your passive Wisdom (Perception).
- advantage on Wisdom (Survival) checks.
Lightless Combatant
Starting at 7th level, you gain a darkness die at the beginning of each of your turns while you are underground or inside of a building. This die is 1d6, and you can choose to apply it to one of the following during your turn: your AC against one opponent you can see, a weapon attack roll, or a weapon damage roll. You may choose how to apply your darkness die at any point, even after making an attack roll or after the result of a hostile creature’s attack roll is declared. You do not gain a darkness die at the start of your turn if you have an unspent darkness die.
At 15th level, your darkness die increases to a d8.
Lightless Hunter
Beginning at 11th level, you can spend an action to make an Intelligence (Nature) or Intelligence (Arcana) check to analyze a creature that lives underground. The GM chooses which check you make, based on the creature’s type. If the result is higher than the target’s challenge rating, you learn its resistances, immunities, abilities, and attacks. You must be able to see or hear the target.
Master Stalker
At 15th level, the effects of the darkness die granted by your Lightless Combatant feature apply to all creatures that cannot see you, and are tripled against creatures that are not aware of your presence.
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