OGC:Circle of the Untamed Wilderness (5e Subclass)

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This material is published under the OGL 1.0a.

Circle of the Untamed Wilderness

Druid Circle Druids and fey share an alliance that stretches back to the dawn of the world. Druids share the company of dryads, sprites, and other fey that in the minds of common folk they are inseparable. While some druids merely traffic with the fey, those who belong to the Circle of the Untamed Wilderness have an unbroken bond with the fey of the forests and wild places. The relationship is mutually beneficial; the fey gain allies and protectors, and the druids gain a greater understanding of nature. Spending so much time amongst the fey does have its cost, however. As druids of the Circle of the Untamed Wilderness gain power, the magic of the Feywild draws out their inner essence and transforms them into a being with skin of bark and blood of sap.

The Forest’s Voice
Starting at 2nd level you gain the ability to read, write, and speak Sylvan.

A Leaf in the Forest
Additionally at 2nd level, you can’t be tracked by nonmagical means, unless you choose to leave a trail. When you reach 8th level, you can extend this ability to up to 6 creatures of your choice. At 14th level, you and up to 6 creatures of your choice cannot be tracked by any means magical or nonmagical.

Tougher than an Old Oak
Beginning at 6th level, your skin hardens and takes on a bark-like texture, and your AC can never be less than 16. As you gain levels, this resistance improves and the bark covering your skin becomes thicker and tougher. At 10th level, your AC cannot be less than 17, and at 14th level your AC cannot be less than 18.

Walk through the Woods
Beginning at 10th level, you may cast the tree stride spell, requiring no components or spell slots. Once you have used this feature, you cannot use it again until you complete a long rest.
At 15th level, you can use the tree stride spell to step into any inanimate, living plant of any size—such as a plot of grass or potted plant—and step out of any other plant within 500 feet.

The Forest Is My Ally
Starting at 14th level, your time in the company of the woodland fey has granted you the ability to animate any tree to serve and protect you. As an action, you can magically animate any tree that you can see within 60 feet of you. This animated tree has the same statistics as a treant, except they have Intelligence and Charisma scores of 1, it cannot speak, and it has only the Slam attack option. The tree acts as your ally, and remains animated for 1 day or until it dies; until you die or move further than 120 feet from the tree; or until you choose to disanimate it as a bonus action. An inanimate treant takes root if possible. Once you use this ability you cannot use it again until you complete a long rest.



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Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Circle of the Untamed Wilderness from EN Publishing, © 2016, EN World; Author Various Authors, based on original material by EN Publishing. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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Races
Classes
Character Options
Feats
Abyssal Hide (5e Feat)Alchemical Artillerist (5e Feat)Astrologer (5e Feat)Balor Wings (5e Feat)Bloodkeeper Arts (5e Feat)Cardshark (5e Feat)Cartomancy (5e Feat)Chosen of Fortune (5e Feat)Cosmic Ritualist (5e Feat)Couatl Crest (5e Feat)Deva Wings (5e Feat)Devil’s Arm (5e Feat)Dretch Belch (5e Feat)Expeditious Alchemy (5e Feat)Greased Lightning (5e Feat)Holy Drive (5e Feat)Imp’s Eye (5e Feat)Infernal Horns (5e Feat)Infernal Mask (5e Feat)Intuitive Diviner (5e Feat)Metaknowledge (5e Feat)Mounted Musketeer (5e Feat)Pernicious Poisoner (5e Feat)Planetar Visage (5e Feat)Solar Gaze (5e Feat)Soul of Light (5e Feat)Swordsaint (5e Feat)Unicorn Horn (5e Feat)Vrock Feathers (5e Feat)
Equipment
Barrel Chain Rifle (5e Equipment)Elephant Gun (5e Equipment)Elephant Pistol (5e Equipment)Flintlock Revolver (5e Equipment)Gun Cane (5e Equipment)Harmonica Pistol (5e Equipment)Harmonica Rifle (5e Equipment)Hexagonal Rifle (5e Equipment)Lever Action Carbine (5e Equipment)Lever Action Pistol (5e Equipment)Needle Rifle (5e Equipment)Alchemical Torch (5e Equipment)Ammunition, Bullet (50) (5e Equipment)Ammunition, Fire Arrow/Bolt (20) (5e Equipment)Ammunition, Rounds (20) (5e Equipment)Ammunition, Shot (20) (5e Equipment)Blunderbuss (5e Equipment)Carbine (5e Equipment)Facemold Paste (5e Equipment)Fire Lance (5e Equipment)Glacial Effector (5e Equipment)Gun Kit (5e Equipment)Gun Shield (5e Equipment)Hand Blunderbuss (5e Equipment)Hand Cannon (5e Equipment)Harquebus (5e Equipment)Harquebus Hybrid (5e Equipment)Hybrid Pistol (5e Equipment)King's Walking Staff (5e Equipment)Lead Ingot (5e Equipment)Matchlock Musket (5e Equipment)Matchlock Pistol (5e Equipment)Midnight Dust (5e Equipment)Musket (5e Equipment)Pepperbox Pistol (5e Equipment)Pepperbox Rifle (5e Equipment)Pistol (5e Equipment)Pocket Pistol (5e Equipment)Powder Flask (5e Equipment)Repeating Flintlock Pistol (5e Equipment)Rest (5e Equipment)Revolver (5e Equipment)Revolving Blunderbuss (5e Equipment)Revolving Carbine (5e Equipment)Revolving Rifle (5e Equipment)Rifle (5e Equipment)Saber (5e Equipment)Smoke Bomb (5e Equipment)Sparksprig (5e Equipment)Triangular Bayonet (5e Equipment)Rotating Revolver (5e Equipment)Turret Pistol (5e Equipment)Turret Rifle (5e Equipment)Volley Musket (5e Equipment)Volley Pistol (5e Equipment)
Magic Items
Jawbreakers' War Mask (5e Equipment)Mask of Humanity (5e Equipment)Mask of the Feychild (5e Equipment)Mask of the Infernal Offspring (5e Equipment)Adamantine Bullet (5e Equipment)Bloodkeeper Crystal (5e Equipment)Calamity Blade (5e Equipment)Dire Bear Mask (5e Equipment)Dragon's Breath Shot (5e Equipment)Figurine of Wondrous Power: Agate Cat (5e Equipment)Goblin Mask (5e Equipment)Hag Mask (5e Equipment)Hill Giant Mask (5e Equipment)Mask of the Dragon (5e Equipment)Mask of the Shamed Royal (5e Equipment)Moon Powder (5e Equipment)No-Headed Coin (5e Equipment)Octopoid Mask (5e Equipment)Rain Match (5e Equipment)Spark Staff (5e Equipment)The Ghost Hood (5e Equipment)The Proclaimer (5e Equipment)The Slashed Faces (5e Equipment)Visage of the Vampire (5e Equipment)Stoneborn Death Mask (5e Equipment)
Spells
Variant Rules
Creatures, Templates and NPCs
Black Icer (5e Creature)Bolt-Thrower (5e Creature)Clockwork Knight (5e Creature)Forvirskrípi (5e Creature)Gear Spider (5e Creature)Grinder (5e Creature)Hlaupa (5e Creature)Knútadraugr (5e Creature)Mubida (5e Creature)Abrikandilu (5e Creature)Accuser Devil (5e Creature)Bibliognost (5e Creature)Blazing Spider (5e Creature)Blutsauger (5e Creature)Cacodaemon (5e Creature)Carrow (5e Creature)Cloud Spider (5e Creature)Contract Devil (5e Creature)Djehuty (5e Creature)Geode Spider (5e Creature)Granitehead (5e Creature)Grimlock Brute (5e Creature)Grimlock Supplicant (5e Creature)Hydrodaemon (5e Creature)Littoral Spider (5e Creature)Living Spellbook (5e Creature)Magma Elemental (5e Creature)Maw Swarm (5e Creature)Mud Elemental (5e Creature)Ochokochi (5e Creature)Oculite (5e Creature)Plaguebelly (5e Creature)Poludnitsa (5e Creature)Revilock (5e Creature)Revilock Paragon (5e Creature)Samovila (5e Creature)Sand Elemental (5e Creature)Slithering Crown (5e Creature)Slitherwhite (5e Creature)Smoke Elemental (5e Creature)Steam Elemental (5e Creature)Storm Elemental (5e Creature)Thanadaemon (5e Creature)Thornfist (5e Creature)Thuull (5e Creature)Titivullus (5e Creature)Troglodyte Meatseeker (5e Creature)Troglodyte Wallower (5e Creature)Viy (5e Creature)Warmonger Devil (5e Creature)Snow Angel (5e Creature)Wailer on the Ice (5e Creature)Íssax (5e Creature)