Cartography (Valgora Supplement)

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Valgora
Campaign Setting


Knowing the shape and geographic nature of your campaign's setting can assist you in deciding where to travel, how to get there, or to help add flavor and depth to a session.

The Known World

The supercontinent is divided into the two countries of Ghikva and Malsvir (to the north and south respectively) while the Island of Hesjing is controlled by the city-state of Talara.

A Dungeon Master looking to add to the world could have his party discover an unknown Continent, full of new races and wonderful places.

Valgora Maps

Valgora Lands

A Novice Cartographer's map of Blüdfrost

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Valgoravlogo.png Player's Handbook Races, Magic, Equipment, Military, Law & Honor, Waste Walker's Handbook, Seafarer's Handbook, Planewalker's Handbook
World Reference History, Ghikva, Malsvir, Talara, Notable Dungeons, Notable Towns & Cities, Notable Spans of Wilderness, Cosmology, Organizations, NPCs, Deities, Distant Past
Dungeon Master's Guide Monsters, Adventures, Cartography, Unearthed Arcana
D&DWiki Project: Adding to Valgora, About, Things to Do
In the forgotten times, after the great war between Heaven and Hell, Vargach altered Valgora and gave dominion over it to the crafty ape he called man. And to each generation was born a creature of light and a creature of darkness. And great armies clashed by night in the ancient war between good and evil. There was magic then, nobility, and unimaginable cruelty. And so it was until the day that a false sun exploded over Sykuin, and man forever traded away wonder for reason.
Argyle Whitebeard, Lore Keeper