Psionics (Shard Ne'Vaal Supplement)
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The counterbalancing force to magic in Shard Ne'Vaal is the power of the natural mind and discipline of physiological forces. Where magic largely relies on manipulating forces external to the self, psionics uses the self's own power to create miraculous effects beyond that of martial prowess. Its use however, was not always sanctioned. Initially it was a bit of a darker power in society, save in certain circles which were monitored closely. However, with the Gorge happening, arcane magic, primal energy, and divine power became much less dependable and demand for psionic power skyrocketed as a result. Here is a brief history of psionics.
Astral Period
Age of Kings
Age of Pawns
Age of Flies
The Lost Era
False Dawn Era
Paradise Lost
Tumultuous Period
Age of Glass
Shard Ne'Vaal Campaign Settingv | ||||||||
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Players' Handbook | Races, Languages, Classes, Backgrounds, Themes, Magic, Psionics, Religion, Literature, Legends and Lore | |||||||
Shard Ne'Vaal Crash Course | History, Geography, Climate, and the World, Bestiary, Flora, Factions, Calendar and Holidays, Cosmology and the Planes, Politics and Law | |||||||
Dungeon Master's Guide | About, Items of Legend, Campaign Ideas, Consumables, Sample Places, NPCS, Variant Rules | |||||||
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