User talk:Marasmusine/Archive 16
Dragonhorn Bow (5e weapon)
Hello. I am the creator the the Dragonfang Longbow 5e weapon you flagged for being too powerful. I agree it was and actually tried to delete it because of the name as well. I didn't know how. I have made another attempt at it, [Dragonhorn Bow]. I have attempted to make it more balanced. In the flag you mentioned it getting a +2 for being rare and a +2 that I mentioned. You also questioned as to why I chose a 4 hour attunement over standard. I am new to D&D. I actually only recently started my first campaign and was dejected by the lack of love towards archers who want to utilize draconic powers in their weapons. I was simply trying to make something for my campaign and others who wants to play archers and utilize the power of dragons. As for the +2 I gave it, it was because I didn't realize that with homebrew you didn't have to specify because rarity includes that. My intention was the +2 it gets for being rare. The attunement was again from ignorance. I talked it over with my DM and a friend who both started in 3.5 so I could attempt to create something more usable and elegant. I was wondering if you would be willing to read my new attempt over and give me any feedback, comments, thoughts, or advice for this build for future creations. Please don't flag it if it needs work. I want to create something that many people can use. I use kik (LordAtreus) and Discord (LordAtreus#1497). Both are great ways to give me feedback as I am still trying to figure out how to maneuver this site. Thank you for your time. Hope to hear from you when you get a chance too.
- Acknowledged, I will support you how I can. Marasmusine (talk) 10:47, 1 July 2017 (MDT)
- Thank you, I finally figured out how to maneuver around this site lol. My idea though was to create a full list of "dragon weapons" that way all play types could enjoy the ability to use the remains of dead dragons to kill enemies, defend others, and uphold their beliefs. Especially with my Rangers end goal of creating a Temple to Melora in 5e (because I can xp) that is meant to train people of all classes to go out in the world and protect the wilds of all planes.
5e Magic Item
Gauntlets of the Sacred Stone Wondrous Item, Very Rare(?); It grants Proficiency with Mason's tools and Smith's tools.
(Maramusine, you can tell me to bug off if you want) --Redrum 13:55, 1 July 2017 (MDT)
- That's an interesting idea for an item, might even be uncommon rarity.
- Maybe add double proficiency to ability checks made with those tools, so it's useful even for people who already have those tool proficiencies. Marasmusine (talk) 15:43, 7 July 2017 (MDT)
- I was inspired by an episode of Tabletop. I think the game was Fortune and Glory. About the rarity, I only made it Very Rare because I didn't exactly have anything to compare it to. --Redrum 13:58, 8 July 2017 (MDT)
Problems with Lord of Battle, variant (5e Class)
As I was looking through the classes, I stumbled upon Lord of Battle, variant and proceeded to check out the class, only to find buff after buff after buff even before you added the needsbalance template, way too may class features, and 3.5 terminology used in the class. I am unsure of what to do about all these problems, and would greatly appreciate it if you or someone more experienced than me could would have a look at and know what to do with the class.--Blobby383b (talk) 23:04, 3 July 2017 (MDT)
- I got dis. Marasmusine (talk) 02:41, 4 July 2017 (MDT)
- Thanks, hopefully there won't be anymore problems with the class, see you round.--Blobby383b (talk) 05:52, 4 July 2017 (MDT)
Ardent Crusader
You guys deleted Ardent Crusader Homebrew. I was using that class in a game and never got all the information was wondering if their was any way i could find a old page of it? or just get the information straight out. Since you deleted it I was wondering if i could get the info! would really appreciate it.
- probably, give me a sec. Marasmusine (talk) 15:37, 7 July 2017 (MDT)
- Okay it's at Ardent Crusader (5e Class), wow I forgot how overpowered it was. Might I recommend reducing the hit die and/or taking away heavy armor proficiency and/or reducing spellcasting to half. I will be deleting the class again in a few days. Marasmusine (talk) 15:41, 7 July 2017 (MDT)
Ranger Danger
Some of my fellow players are trying to talk our DM into a Power Ranger Campaign. Please tell me that it's not possible. --209.97.85.48 13:12, 8 July 2017 (MDT)
- I can't tell you that it's not possible. But designing the campaign, monsters, character classes, equipment and so forth will probably be quite time consuming. Marasmusine (talk) 15:03, 8 July 2017 (MDT)
- Your answer gave a headache. --209.97.85.48 16:33, 12 July 2017 (MDT)
king of games
did you archive my king of games sheet before you deleted it? —The preceding unsigned comment was added by Triten (talk • contribs) . Please sign your posts.
- Hello, I deleted King of Games because it was a redundant copy of King of Games (5e Class). Marasmusine (talk) 02:09, 12 July 2017 (MDT)
Out with the Old
Hey. I've recently received some criticisms on my Gáe Bulg. After some thought I've decided to redo it as an artifact, rather than a legendary magic item, meaning there is no need for the current version to exist. Since I don't have access to the deletion template (for obvious reasons I imagine, not something just open to the public), I was wondering if you could do so?--Dinomaster337 (talk)
- Hey Dinomaster337, I have added a comment about possible changes to the weapon on its talk page if you want to talk about them there, so there should be no need to delete the item.--Blobby383b (talk) 10:32, 4 November 2017 (MDT)
- Oh, thanks! :D Dinomaster337 (talk) 4 November, 2017 (MDT)
boxer talk
hey do you have the information on the boxer class that was deleted by you on the 2 of june i was looking to using it in a custom campaign. if so could you email it to me at bencornish11247@gmail.com
- Hi, I've sent you an email. Marasmusine (talk) 02:45, 17 July 2017 (MDT)
Ettin Skeleton
Hello Marasmusine. The SRD:Ettin Skeleton page has a bit of text that I'm a bit iffy about. One of the special qualities is called "superior twoweapon" and I'm not sure if it is supposed to be like that or not. SirSprinkles (talk) 21:11, 17 July 2017 (MDT)
- The WotC-hosted 3.5e SRD files don't seem to be available anymore (even though the top page is still there), so I can't check from the horses mouth. Another site says "superior two-weapon fighting" which I guess is a feat or something, I can't remember. Marasmusine (talk) 01:09, 18 July 2017 (MDT)
- Oh, it's the Ex quality that ettin has of course. Marasmusine (talk) 01:11, 18 July 2017 (MDT)
Iron fist
Can you send the iron fist class to my email. I started a campaign with it. Thanks. Nicky1pro@yahoo.com
- I have emailed it to you. Good luck extracting something unsable from it. Marasmusine (talk) 14:52, 18 July 2017 (MDT)
Potentially Missing 5e SRD Page
Hello Marasmusine, I was attempting to balance a Large race and came upon a quarry, I was unable to find any info on how much damage the unarmed strikes of Large races do in 5e. There is no info on both Large Races (DnD Guideline) and 5e SRD:Combat on how much damage unarmed strikes should do for large races, but the player's handbook mentions them doing 1 + Strength modifier bludgeoning damage, but that is only for the Small and Medium sized races. A page could maybe be added in a similar style to SRD:Unarmed Strike for 5e. If there is a specific place where this info is already available, could you potentially tell me where, and maybe move it to 5e SRD:Combat.
- You won't find it in the SRD, because 5e isn't designed for Large player races.
- The only clue we have is in the DMG, for designing the damage of monsters, where it recommends that Large weapons deal double the dice in damage, Huge weapons deal double that, etc.
- In practice the unarmed strike of a Large monster is usually some form of natural weapon such as a slam attack.
- However, for a Large player race you could houserule that it deals 2 bludgeoning damage with an unarmed strike (and a hypothetical Huge player race would deal 4, etc). Marasmusine (talk) 12:23, 23 July 2017 (MDT)
- Thanks for the explanation, finally do you believe the double damage for unarmed strikes should standard and be added to the Large Races (DnD Guideline) or to a 5e Variant Rule(houserule)?--Blobby383b (talk) 12:30, 23 July 2017 (MDT)
- Well that guideline isn't 5e specific, but there is Large Player Characters (5e Variant Rule). Note that with this houserule, is that I've recommended that Large PCs do not use double-damage-die Large weapons - but I don't think the unarmed strike bump is a problem. Marasmusine (talk) 12:41, 23 July 2017 (MDT)
- Thanks for the help, I will add that to the variant rule and hopefully be done with all of this. Nevermind, you did it already thanks. --Blobby383b (talk) 12:49, 23 July 2017 (MDT)
- Well that guideline isn't 5e specific, but there is Large Player Characters (5e Variant Rule). Note that with this houserule, is that I've recommended that Large PCs do not use double-damage-die Large weapons - but I don't think the unarmed strike bump is a problem. Marasmusine (talk) 12:41, 23 July 2017 (MDT)
- Thanks for the explanation, finally do you believe the double damage for unarmed strikes should standard and be added to the Large Races (DnD Guideline) or to a 5e Variant Rule(houserule)?--Blobby383b (talk) 12:30, 23 July 2017 (MDT)
Are these topics Grammatically correct, now?
Are these topics formated and grammatically correct, now? If not, what needs improving?
http://www.dandwiki.com/wiki/Death_Knight_(4e_Class)
http://www.dandwiki.com/wiki/Death_Knight_Minion%27s_(4e_Creature)
- Class names aren't proper nouns, and there are unnecessary capital letters throughout. The power fluff text should be in italics, not bold (and missing fluff needs filling in). Misused apostrophes (e.g. "This power can only be used with regular minion's, and not special minion's" isn't correct.). "Benefit" introductory texts are missing, and the header/benefit needs removing where nothing else is gained (e.g. at 8th level)
- On the minion page, there are similar problems. Dice should be lower case (e.g. "1d4" not "1D4"), there are unneeded apostrophes and capital letters. It's not clear why some minions have fractional hit points: I think "1/2 Death Knight" means "half of your maximum hit points"? Some of the wording is awkward (e.g. "Ghoul's do 1D4 damage" should read "Ghouls deal 1d4 damage")
- That's not even getting on to the balance issues, but it's been a long time since I last played 4e so not sure if I can help there. Marasmusine (talk) 02:25, 26 July 2017 (MDT)
- Well capital letters are a matter of choice and poetic license. It's not technically grammatically incorrect to use capital letters wherever you want to. You can even type an entire sentence out in capital letters and it can still be grammatically correct. For instance, some people capitalize the word "God", even though there is not technical grammatical rule that it has to be capitalized, and some people use capitals. It's not really a written rule anywhere that you can't use capitals they way you want, and because the world of D&D has a more flexible approach to who's name qualifies as a proper noun, it isn't exactly cut and dry what should and should not be capitalized.
- The reason for using "1/2 Death Knight" is to shorten things up so it isn't excessively long, as in saying "One half maximum hit points" for health would add a lot more information than is needed. Also, unfilled fluff is because there often isn't fluff to write. Not every power is going to have dynamic or in depth fluff to fill in. JohnSmith82 (talk) 04:03, 26 July 2017 (MDT)
- Maybe you'd prefer to call it a punctuation rule. Class names are not proper nouns. This is the case in the WotC rulebooks, and we have Help:When to Italicize and Capitalize as a guideline for this. The only exception would be if the name is based on a proper noun. It is a written rule ([1] here's one of many examples). You can use substandard English with your own works if you want, but not on this wiki.
- Yes, there is a rule for whether to use "God" or "god". The former is used when it's a proper noun (e.g. when referring to God in Christianity), and the latter when its used as a synonym for "deity".
- It's not hard to come up with even some rudimentary descriptive text for a power. Summon Zombie could simply be You point your finger at a patch of earth, and a ragged animated corpse claws its way out, ready to mindlessly obey your command. Marasmusine (talk) 06:35, 26 July 2017 (MDT)
- Coming up with a ton of filler would just be tacky and unnecessary. Plenty of powers in 4e books don't have any filler at all. If it isn't engaging or doesn't explain anything important, why just add filler? I don't think that it's a formatting issue to choose not to use any kind of description sometimes. Filling it in with a ton of pointless drivel would detract from the key points.
- As far as capitalization rules, there are no requirements for not capitalizing things. You can choose to capitalize things if you want, capitalization rules of when not to capitalize things is more of a guideline. For instance, "You may use whichever policy you prefer, so long as you are consistent about it" - "Some people choose to capitalize them anyway; this is not wrong, but it's not recommended." The thing is you can capitalize if you choose. It's not a grammatic error to capitalize words that aren't normally capitalized, it's just not commonly done. But for instance, if I decided to say "AND HE SAID!" in capital letters, it wouldn't automatically be wrong. You can capitalize words emphasize them, which is essentially what I'm doing when capitalizing them. There's also the matters of appearances, in that using Death knight would look more tacky than Death Knight which clearly stands out from the rest of the words and is easier for the eye to catch on to. You can also capitalize the words of a title, so for instance "The Book of Revelations", where you capitalize the first word, and any major word that (that isn't of, and, so etc.) When my powers for instance use capitalized letters, such as "Summon Minion" or "Unholy Strength", I use capital letters because I'm capitalizing the words in the title. This is consistent with the formatting of the sight as well, which capitalizes "Utility Power" in the heading or "Ability Score Increase". Any title can be capitalized, and anything can be considered a title. As capitalization is largely based on the preferences and choices by the writer, again it is not an explicit rule that you can't capitalize certain words. JohnSmith82 (talk) 18:33, 26 July 2017 (MDT)
- Titles (books, headers) are capitalized because they are proper nouns. We have a style guide, please use it. Proper nouns are capitalized. Other nouns are not. I'm not forcing you at gunpoint to make the change, but the maintenance message will remain there until its fixed. I won't say any more on the matter.
- At least you've removed the excess apostrophes.
- I'm looking through the player's books (PHB, HotFK, etc) and all the powers have a bit of description that visualizes what they do. Marasmusine (talk) 01:46, 27 July 2017 (MDT)
- I have looked at the site rules for capitalization, and the only thing that it says you can't capitalize is the unit indicating die size. You can find this, in the article Help:When to Italicize and Capitalize. Because the only thing excluded is the unit indicating die size, I don't think there's anything actually backing up the idea that you can't capitalize certain words if you choose. That is as a function of the site rules. Also, classes are included in the list of things that need to be capitalized.
- As for fluff, it's not make or break for me, but there are some powers without fluff, although they are exceptionally rare.
- "Death knight" is not a proper noun, or at least the monster's entry in the 5e Monster Manual doesn't treat it as such. — Geodude671 (talk | contribs) . . 20:18, 27 July 2017 (MDT)
- Whether it is or not, it is not explicitly against the site rules to not capitalize the class name. The only thing specifically forbidden is to not capitalize the unit indicating the dice roll, such as "1d10" compared to "1D10". There is no actual rule that you can't capitalize certain words (only the dice in the dice roll), only for what you are supposed to capitalize. JohnSmith82 (talk) 21:30, 27 July 2017 (MDT)
- It's not against the site rules to capitalize class names, but the page you linked above says that you shouldn't unless the class name is a proper noun. The only class that I can think of for which this is the case is 5e's Purple Dragon Knight from the SCAG, because it refers to a specific organization in the world of Faerûn. Unless your death knight is a similar case, which I highly doubt, the class name should not be capitalized. — Geodude671 (talk | contribs) . . 22:15, 27 July 2017 (MDT)
- If it's not actually against the rules, than it isn't actually grammatically wrong according to the rule's of the site. It shouldn't matter and shouldn't therefore be considered in need of grammatical help. It also doesn't say anything in the link about about not capitalizing class names if they aren't a proper noun. I can link it again, and if you Ctrl + F for "proper noun", it's only listed once, and it says "The following should always follow the same rules for capitalization as if you were writing a term paper for class (i.e. the beginning of a sentence, titles and headings, proper nouns, acronyms, etc...)". This doesn't say that classes aren't proper nouns, and shouldn't be capitalized. So, I'm not sure where you are getting that, but it's not in that particular link. [Help:When to Italicize and Capitalize] JohnSmith82 (talk) 03:47, 28 July 2017 (MDT)
- It's not against the site rules to capitalize class names, but the page you linked above says that you shouldn't unless the class name is a proper noun. The only class that I can think of for which this is the case is 5e's Purple Dragon Knight from the SCAG, because it refers to a specific organization in the world of Faerûn. Unless your death knight is a similar case, which I highly doubt, the class name should not be capitalized. — Geodude671 (talk | contribs) . . 22:15, 27 July 2017 (MDT)
- Whether it is or not, it is not explicitly against the site rules to not capitalize the class name. The only thing specifically forbidden is to not capitalize the unit indicating the dice roll, such as "1d10" compared to "1D10". There is no actual rule that you can't capitalize certain words (only the dice in the dice roll), only for what you are supposed to capitalize. JohnSmith82 (talk) 21:30, 27 July 2017 (MDT)
- "Death knight" is not a proper noun, or at least the monster's entry in the 5e Monster Manual doesn't treat it as such. — Geodude671 (talk | contribs) . . 20:18, 27 July 2017 (MDT)
- The reason for using "1/2 Death Knight" is to shorten things up so it isn't excessively long, as in saying "One half maximum hit points" for health would add a lot more information than is needed. Also, unfilled fluff is because there often isn't fluff to write. Not every power is going to have dynamic or in depth fluff to fill in. JohnSmith82 (talk) 04:03, 26 July 2017 (MDT)
- The rules are stated simply. "The following should always follow the same rules for capitalization as if you were writing a term paper for class (i.e. the beginning of a sentence, titles and headings, proper nouns, acronyms, etc...)"
- You would not write a term paper with something like "Wow, you are a real Fighter Tom. Tom really knows how to Fight with his Minions." --Green Dragon (talk) 10:08, 28 July 2017 (MDT)
- I might, it would be a matter of personal preference. But fighter in that context doesn't seem to be referring to the class, rather to the verb "to fight", or the noun as a "fighter", outside of the class. On the other hand, if I were to say "Get over here, Paladin, and fight me like a man!" or "The Death Knight has been stalking us for three whole days..." or "Death Knights utilize minions to allow them to deal extra damage in the same manner as the Warlock's curse or Hunter's quarry, which puts them roughly on par with a rogue or ranger, thus balancing the..." than yeah, I might capitalize it. Because it's explicitly not against the rules and because it's open to interpretation, I don't think a very narrow view should be used to act like it's a problem according to the site function. If you want to disasgree that would be fine, but it wouldn't technically be grammatically wrong for site mechanic purposes. JohnSmith82 (talk) 23:17, 28 July 2017 (MDT)
←Reverted indentation to one colon
- Wow, you're passionate about this. Anyway, "death knight" is not a proper noun. It does not uniquely identify an individual or a specific organization; it describes an archetype seen occasionally in the fantasy genre, or a type of monster. It would be valid to capitalize it if, say, the Death Knight were a single legendary warrior, in the same vein as the Black Knight archetype, or if there were a knightly order called the Death Knights. This doesn't appear to be the case on your page, so it shouldn't be capitalized on that page.
- I feel like we're both saying the same thing over and over again. It appears that you believe so strongly that you are in the right, that you believe that we're the unreasonable ones, and that nothing will change that belief. Ultimately, we can't force you to change it. But the template should remain until you or someone else fixes the issue. — Geodude671 (talk | contribs) . . 00:00, 29 July 2017 (MDT)
- JohnSmith82, you've now had three people point out to you this piece of basic English grammar. You as an individual are free to stick capital letters where you like, but on this wiki we aim to meet the standards for publication quality prose. Forgive me for saying, but you seem quite confused as to what is and isn't a proper noun. I can only direct you to to a site that would educate you, such as https://en.wikipedia.org/wiki/Proper_noun
- Now, please, I don't want this conversation on my talk page anymore! If you must, take it to the talk page of the style guide. Marasmusine (talk) 02:18, 29 July 2017 (MDT)
A Photo Problem
Hey, so recently some pictures for creatures I've posted have inexplicablely stopped working. Do you know why that might be? The creatures are the *Afrotaur, *Brachiosaurus, *Caragor, *Dingonek, *Entelodont, *Leshy, *Piasa, *Spinosaurus, *Straight Tusked Elephant, and *Woolly Rhinoceros. Do you know what happened and how to fix it, or artist I can look to if it can't be fixed? For a better understanding, most of these were smaller versions of existing pictures that I made to fit the page than removed so as to avoid implications of stealing which is not what I was trying to do. Dinomaster337 (talk) 27 July, 2017 (MST)
- They just weren't permanent links. It looks like they were generated dynamically, like deviantArt thumbnails or something. Marasmusine (talk) 13:29, 27 July 2017 (MDT)
- Okay, is there a way to fix that without replacing the pictures? Dinomaster337 (talk) 27 July, 2017 (MST)
- The best way would be to ask each artist for permission to upload a smaller resolution version of the picture to the D&D wiki (in the case of those pictures that are on deviantArt. No idea about the others), remembering to note that we would provide attribution and a link to the artist's page. I have had some success with this in the past. Marasmusine (talk) 15:38, 27 July 2017 (MDT)
- Okay. I'll see what I can do for most of them. Since the Afrotaur, Entelodont, Leshy, Piasa, and Woolly Rhinoceros all used pictures which I created, I'll take of those first. Dinomaster337 (talk) 27 July, 2017 (MST)
- Well, if you are the copyright holder of the image, go right ahead and upload them to this wiki :) You don't need to resize them yourself, as this can be done on the target page (you can set the picture width, or make it a thumbnail). Marasmusine (talk) 02:21, 28 July 2017 (MDT)
- Alright... how do I do that? Dinomaster337 (talk) 28 July, 2017 (MST)
- In the tool panel to the left, you'll see a link "upload file". Marasmusine (talk) 06:01, 28 July 2017 (MDT)
- Ah. Thanks. You've been a huge help. Dinomaster337 (talk) 28 July, 2017 (MST)
- In the tool panel to the left, you'll see a link "upload file". Marasmusine (talk) 06:01, 28 July 2017 (MDT)
- Alright... how do I do that? Dinomaster337 (talk) 28 July, 2017 (MST)
- Well, if you are the copyright holder of the image, go right ahead and upload them to this wiki :) You don't need to resize them yourself, as this can be done on the target page (you can set the picture width, or make it a thumbnail). Marasmusine (talk) 02:21, 28 July 2017 (MDT)
- Okay. I'll see what I can do for most of them. Since the Afrotaur, Entelodont, Leshy, Piasa, and Woolly Rhinoceros all used pictures which I created, I'll take of those first. Dinomaster337 (talk) 27 July, 2017 (MST)
- The best way would be to ask each artist for permission to upload a smaller resolution version of the picture to the D&D wiki (in the case of those pictures that are on deviantArt. No idea about the others), remembering to note that we would provide attribution and a link to the artist's page. I have had some success with this in the past. Marasmusine (talk) 15:38, 27 July 2017 (MDT)
- Okay, is there a way to fix that without replacing the pictures? Dinomaster337 (talk) 27 July, 2017 (MST)
- Your pictures look a lot better with color! I really like the Woolly Rhinoceros and would like to nominate that to be a FA (after you get the image listed) is this okay with you? --Green Dragon (talk) 10:31, 28 July 2017 (MDT)
- Sure! That would be cool! Dinomaster337 (talk) 29 July, 2017 (MST)
- I've updated Piasa (5e Creature) to show the uploaded image. Hopefully you can see from the code how it's done. Marasmusine (talk) 11:29, 28 July 2017 (MDT)
Perhaps there should be a feat design guide
You know, since someone out there already wrote this. I disagree with a fair bit of his philosophy though. I think we could create a very good wiki-oriented guide using that link as a jumping off point. --Kydo (talk) 01:59, 28 July 2017 (MDT)
- Gods help us if we start enforcing "Each feat should offer substantially unique mechanics".
- I can't think of anything right now, except that I think it's better when you think of a theme/name of a feat and try to come up with matching mechanics; rather than coming up with a mechanic then trying to think of a name. My favourite feat from the PHB is Dungeon Delver, because it's not Yet Another Combat Feat (tm) and its a bundle of benefits on a theme, and because it's an opportunity for the player to rub his hands together and say "don't worry guys, I got this". The UA article on weapon mastery feats also had good advice. Marasmusine (talk) 02:19, 28 July 2017 (MDT)
Formatting
Hey you said I could ask you questions so:
Is there a way to format a page so that I can have a table on the left, center, and on the right all next to each other? I am going to be making a list and don't want it to just extend downwards forever with tons of blank space to its right.
Thanks --Its just teddy You can add your signature with four tildes(~). Try it! :)
- Hello, fellow wikian! I'm not Mara, but perhaps I can be of help for you. So when you make a table, you start with something like {| class="5e", right? All you need is adding more to that.
- For example, if you want your table on the right side of the page, you might want to add style="float:right; margin-left:10px;" next to it. So the first line of your table will read:
- {| class="5e" style="float:right; margin-left:10px;"
- I can provide you a page that uses exactly that to make table appear on the right side of the page: Faith Militant (5e Archetype). (Yes, it's a creation of mine, but hey, look at the table! On the right!)
- It's MediaWiki stuff, you can find more on Help:Formatting on MediaWiki homepage, or for table-specific, Help:Tables.
- I hope that answers your question. --WeirdoWhoever (talk) 00:28, 5 August 2017 (MDT)
- Hy teddy, is this going to be the same table but split into three sections; or three different tables?
- I'll make an example for the latter. Marasmusine (talk) 01:52, 5 August 2017 (MDT)
- Okay, is this what you are thinking? Help:Table/Examples Marasmusine (talk) 02:11, 5 August 2017 (MDT)
Problem Anonymous User
The anonymous user 104.160.221.5 has only made disruptive edits and has been warned several times before to stop their antics but has only continued to try make races and a few classes more broken. I am sure you saw there work on the Tamaranean (5e Race) and would suggest something be done about them.--Blobby383b (talk) 19:24, 7 August 2017 (MDT)
Old class Crusader
Hello, so i wanted to ask if is there a way to find a old class. It was called Crusader. I have found it here about a year ago and it was Diablo style Crusader if i remeber correctly. Now i can find only a For Honor Crusader and in history pannel is just 2017 edits.
- I'll take a look. Marasmusine (talk) 15:44, 8 August 2017 (MDT)
- I've made a disambiguation page, Crusader, is it any of the ones listed there? If not, tell me what edition it was for and I'll check the deletion logs. Marasmusine (talk) 15:46, 8 August 2017 (MDT)
Didn't find it there. I'm 99% sure it was 5e.
- I've looked at the deletion logs for pages beginning with the word "crusader", and there's only a handful of pages from 5 years ago or older. That's all I got, sorry! Marasmusine (talk) 10:00, 9 August 2017 (MDT)
Well I suppose that class is lost... Shame, I actually wanted to play it. Only thing I remember it had something like SRD Fighter Champion "Survivor"..
- Your deleted user contributions do not show anything. If you would like, I can use Check User on your user to see if any information is stored about you, which then I could use to check these deleted user contributions. --Green Dragon (talk) 10:46, 9 August 2017 (MDT)
Well it wasnt mine. I don't think it will help. I created account now. It would have to be informations throught IP adress.
- No information. It must have been too long ago. --Green Dragon (talk) 11:48, 9 August 2017 (MDT)
Tamaranean
Hey. Listen I created the Tamaranean race for use in a space campaign. You've nerfed it to the point that flying in space and in combat in completely impossible with out some major issues for the DM/GM. Not only that but it took a long time to research on since Tamaranean information is sparse. The additional fact that this was already nerfed enough. The Tamaranean race is much stronger than what I created. Also if I'm being 100% honest here. Seeing something I created, something my friends looked at and said yes this is fine, something that I showed to people who have been playing the game much longer than I have and that they say is fine. Something I posted online for the soul reason of sharing the fun my friends and I have had. Angers me to a point that I didn't know possible. Please. Just please return my race back to what it once was.
Thank you,
Demonic Fox
- If you wish to access a specific revision of the race, you can do so by using the "history" tab. I believe this revision is what you're specifically talking about?
- As it was, the race was much more powerful than the races in the SRD, which is what content is usually compared to to determine balance, and so the race was revised to better fit that standard. If you are balancing races using a different standard, then that should be noted with the use of {{Design Disclaimer}}. — Geodude671 (talk | contribs) . . 01:41, 10 August 2017 (MDT)
- Hello. So let's look at page ownership first. When you edit pages to this wiki, you are releasing it under a license that allows others to modify the work. If you want to make content to share with others, but you don't want anyone else to change it, and you are not interested in making a balanced race, then please publish on your own blog rather than here.
- Secondly, the race was not presented as part of a specific space campaign. If it's not part of a 5e Campaign Settings then it's been made available for anyone to drop into their vanilla D&D medieval fantasy game. Having a race that can fly and shoot at-will ranged attacks is very powerful at early levels. Now maybe your space-based game has low-CR creatures that are mostly flying or ranged critters, and you have a set of rules for fighting in space, and so forth, in which case I encourage you to make a campaign setting page (or sourcebook) page with everything that a player and DM needs to use this race. (If you do this, add the Supplement category to the race page). Marasmusine (talk) 01:47, 10 August 2017 (MDT)
Tamaranean Cont’d
Hey sorry to still talk about this but I'm confused as to why you think its more powerful. It's basically a Aarakocra mixed with a bit Dragonborn. Only they flight is 30 instead of 50, The walk speed is like a 40 instead of a 30. Jumping is a given as it is stated in the handbook I just wanted to add it to make the race sound more appealing. Also They have the disadvantage of not knowing common and having to roll of "seduction" (persuasion) to kiss someone and learn a new language. Now I'm cool with the 1 a day linguistic assimilation. That's actually how we're playing it. Also the range attacks are supposed to take up a whole turn. One action to charge attack, Second action to fire. Sorry I was actually coming back to specify that when I saw all the changes.
Now I'm going to just put mine up again as a variant of the race to save and now knowing that I can choose what type of campaign setting I will be doing that. Thanks for letting me know about that by the way. As you could probably tell I'm a very new user. In fact I've never played Homebrew until this space campaign haha.
Thanks again,
Demonic Fox
- I can only discuss the revision that I added the needsbalance template to [2], I have not looked closely at how it's changed after that.
- The numbers in brackets are the "values" that each feature has. A balanced race has a total score of 4.5 - this is based on my study of the PHB races.
- The aarakocra has:
- standard ability score bonuses (0)
- 25 ft. ground speed (-0.5) and 40 ft. flight speed (1)
- 1d4 unarmed strike damage (0.5)
- Flight (3.5)
- Total = 4.5
- The Tamaranean that I saw had:
- standard ability score bonuses (0)
- 45 ft. ground speed (1.5)
- 60 ft. fly speed (6)
- flight (3.5)
- increased jump distance (0.5)
- darkvision (1)
- a ranged attack with unlimited range and more than twice the damage of a normal at-will attack (2)
- Unlimited regeneration (I can't even rate this, it's just not something a player should have, but I'll give it a 6)
- Advantage on all Strength checks (2)
- Two skill proficiencies (1)
- Resistance to a common damage type (2)
- "nine stomachs" didn't give any game information, but presumably should have something to do with the starvation rules (0.5)
- Any number of languages (2)
- "tolerance" (presumably immunity) to extreme temperature (1)
- Unhindered by difficult terrain (0.5, mitigated by the fact they can fly anyway)
- Weapon proficiencies (1)
- Total = 30.5
- Hopefully you can see that this is outrageously overpowered.
- If there was a different revision you wanted me to compare the aarakocra to, please let me know. Marasmusine (talk) 11:11, 10 August 2017 (MDT)
- Edit:
- Okay I think you may be talking about the revision before that one, so let me go through that.
- standard ability score bonuses (0)
- 40 ft. walking speed (1)
- 30 ft. flying speed (0)
- Flight (3.5)
- Darkvision (1)
- Energy blast doesn't have a range, and deals more damage than the equivalent cantrip (1)
- Okay, there's that enhanced regeneration again. Here's the problem: "Battle" isn't strictly defined. I can pick a battle whenever I want (against some random animals or whatever), immediately end it, and regain hit points (not "health"). It also doesn't say how many hit dice are being rolled, if they are being expended or kept or really enough information for me to rate it. Even if I'm being generous and say that it lets you spend one hit die to regain hit points, once (then you need a rest), adding your level to the result still makes this very powerful. Let's give it a lower rating of (2) pending clarification.
- Advantage and checks and saves (2) and (2)
- The remainder of the features are as above.
- Total = 19.5
- Still an awful lot. Marasmusine (talk) 11:33, 10 August 2017 (MDT)
ur mesage 2 me
thank's i will put it on my user page
- Cool. Marasmusine (talk) 13:55, 10 August 2017 (MDT)
Help understanding this site and its norms
I thought I would ask for some pointers on things since I might have missed the mark for what this site is about. I'd like to point out I think I read every rule before creating an account just to make sure I didn't get my hands slapped or cause ripples :p lol. I use dandwiki a lot and it really hits a nerve when Facebook groups put this page down and run it through the mud. I take a sense of pride when I help or edit others' work. So, in order to fit in better or get along easier with this page and admins (which I haven't had issues) can you elaborate on few things I might not understand? Or any others for that matter share too. BigShotFancyMan (talk) 14:55, 11 August 2017 (MDT)
- D&D Wiki is different from most other wikis in that it includes a lot of fan-created content (the only other wiki I can think of that is like this is the Spore wiki). This is by design and not inherently a bad thing, despite what people say. Unfortunately, there are two legitimate grievances that people have with this site. The first is that a lot of the content here is overpowered, unbalanced, and/or broken (as in, it doesn't work). The second is that people tend to make classes, races, et cetera, with the same name as official content (for example, Swashbuckler (5e Class)), which creates confusion on message boards and at the table, and until a few months ago this was further compounded by the site not being immediately obvious that it was for fan-created content primarily, which caused new players to mistake some of the content here for official content. The second problem isn't as much of a problem anymore because SgtLion implemented a banner across all pages in the main namespace that says "Homebrew!" while the first problem can only be fixed if we get a larger userbase, or if a few users become extremely dedicated (I think that's what happened with 4e).
- This site has its flaws, but the format of a wiki allows players to not only share their custom creations, but also allow them to improve and build on the creations of other users relatively easily, which is a wonderful thing. — Geodude671 (talk | contribs) . . 16:14, 11 August 2017 (MDT)
- Hi BigShotFancyMan. I think there's two main things to note:
- This is a wiki. That means that anyone can edit (almost) any page. When you put your writing on a wiki, you are giving permission for it "to be edited mercilessly and redistributed at will" (as the edit page disclaimer puts it).
- The aim is to make content that anyone can drop into their regular D&D game. It's not a repository for personal content solely for your own use. That means if something is unfair (by allowing a PC to much be more powerful than the PCs), it should be made balanced. If something is unclear or doesn't read well, it should be rewritten. If something unnecessarily contradicts the design standards in the core rulebooks, it should (as much as possible) be made to conform. One caveat is that we have sections for campaigns and sourcebooks that might be allowed to deviate somewhat.
- As for external perceptions of the wiki, two more notes:
- There are only a handful of editors who review other's work. That means that poor quality pages might be sitting on the wiki for years before someone gets round to dealing with it. In the meantime, you get those Facebook groups you mentioned laughing and pointing at it, instead of editing the page and trying to improve it (or at least leaving a constructive message). You don't even need an account, you just press "edit".
- On the other hand, when we do try quality control, we sometimes upset the original writer, who then bemoans "the elitist admins of D&D Wiki ruining the work of others".
- In short, we can't win! All I can ask is that you have fun making or improving pages; if there's a change you don't like, revert it and explain why on the talk page, but take it on the chin if it gets reverted back. Marasmusine (talk) 02:24, 12 August 2017 (MDT)
- Thank you both for responses. I am not a fan of the Be Bold thing lol. I understand the need for some of what goes on. My impression was that things weren't edit whatever you like however you like whenever you like. It's a wiki though. I get it. I'll just have to keep this in mind. BigShotFancyMan (talk) 06:52, 14 August 2017 (MDT)
jackalope
One of my players wants a jackalope familiar. What should I base it off of. --Redrum 15:13, 12 August 2017 (MDT)
- Give him a rabbit and say it has horns? — Geodude671 (talk | contribs) . . 15:23, 12 August 2017 (MDT)
- Geodudette, a mere rabbit wouldn't have cut it. --209.97.85.48 12:52, 19 August 2017 (MDT)
- Someone made one, Jackalope (5e Creature). Marasmusine (talk) 02:28, 13 August 2017 (MDT)
Dark Weapon class
Hey I'm looking to advance the work on this class, I like the concept but I would enjoy it more if it could be fully fleshed out so that I can play it in a future campaign. Where do you believe that progress should start on this class? I have seen your comments in the talk for that page and I realize that you are as upset as I am that it's not progressing so I made an account just to see how I could push it past the point where its been stuck at. Thank you in advance! Atlas Sinclair(talk) 02:30, 14 August 2017 (EST)
- I've moved my response to the talk page at Dark Weapon. Marasmusine (talk) 04:10, 14 August 2017 (MDT)
Unanswered Plea
Marasmusine, I had posted back in 2016 about a person editing my custom 3.5e class without consulting me.
"Page Edit
Hey, there. So I was checking in on some of my work, as I haven't been able to for a while due to college being a priority and it looks like my pages were tampered with. Someone put a notice on one of my page saying that it'd been abandoned and that they had tried to contact me. Neither of these statements are or were true. They stated that it hadn't been worked on in a year, which is untrue. I don't know the best way to go about reporting someone for this, but this is their IP address: 73.106.54.105. I'm sorry for the bother, but I'm not fond of people altering my pages without contacting me or for anything that's not a minor edit, such as a spelling or grammatical change, and I even wrote in the editing section of the template for people to only make those kinds of edits. This person did not.
They edited these two pages: http://www.dandwiki.com/wiki/Swordmage,_Variant_2_(3.5e_Class) http://www.dandwiki.com/wiki/3.5e_Swordmage_Incantations --Sage of Souls (talk) 11:29, 1 December 2016 (MST) "
You never responded to this. Can you please lock the Swordmage Variant 2 class from further editing? People seem to not be able to read my request of grammar and spelling corrections only.--Sage of Souls (talk) 23:23, 18 August 2017 (MDT)
- Hello, I'll see if I can help. I must stress that you submitted your work onto a wiki, and released it under a copyleft license. The purpose of a wiki is to allow anyone to edit any page. At the bottom of every edit page it says " If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here."
- As such, I won't protect pages in the "mainspace" as a response to good-faith edits - what if someone wanted to correct the capitalization errors?.
- There are two options: You can publish the work on your own website/blog instead; or I can move the page to your "userspace" (and I'm happy to protect the page there). Marasmusine (talk) 01:19, 19 August 2017 (MDT)
- In response to Marasmusine: I understand. I just figured there might be some form of elevation it might could be raised to stating that the author wished to not have any major editing.
- In response to GamerAim: Once I find some free time to get those finished, I will be happy to do so.--Sage of Souls (talk) 20:38, 19 August 2017 (MDT)
- I understand. Your userspace is a good place for works that you do not want others to edit, I'll protect anything you like there. Page protection in the mainspace should only be a temporary response to vandalism or edit warring. I don't even protect my own pages even though I consider them complete. And people do edit them, because that's the nature of a collaborative wiki. I will consider the edit, sometimes I keep it, sometimes I revert it. Marasmusine (talk) 01:25, 20 August 2017 (MDT)
- Mara, don't forget that we have this template. See also: This race, which wasn't complete, had a single anonymous vandal attack, but was indefinitely locked by GD.--GamerAim (talk) 05:30, 20 August 2017 (MDT)
- The message in the template is, well, wrong. There is no "the author". Everyone listed in the edit history is a co-author. The lock prevents non-administrators making improvements (I can see wikilinks that need adding, and capitalization and italicization that needs correcting). All that was needed for the Kitsune was a revert. Of course, if GD wants to weigh in here, I'll listen. Marasmusine (talk) 07:29, 20 August 2017 (MDT)
- Talking about a few changes the race in question could use since it can not be edited, the race's spells should not be capitalized and need to be in italics as well as several instances of the race's name on the page should not be capitalized. On a side note, I have only seen homebrew pages(besides lists) that have prevented anons from editing them and can not recall another page that has been locked(I thought that disruptive users who blanked or break pages had there work undone then were talked to and on extreme cases temp banned? I believe GamerAim can attest to this with his help with a user who repeatedly ignored warnings, IgneeltheDragonbornMonk).--Blobby383b (talk) 00:16, 24 September 2017 (MDT)
5e spell
I have an idea for a spell called Prismatic Bow but I'm not sure how (or where) to post it. It produces 1 arrow per color(Red, Orange, Yellow, Green, Blue, Indigo, Violet). The effects of the arrows based on the colors of the Prismatic Wall spell.--209.97.85.48 13:44, 19 August 2017 (MDT)
- Sounds very similar to the prismatic spray spell. You could try using that? But if you want to create a new spell, go to the 5e Spells page if you want to make a spell for 5e, Add New 3.5e Spell or Power if you want to make it for 3.5e or Add New 4e Power if you want to make it for 4e. SirSprinkles (talk) 15:37, 19 August 2017 (MDT)
Runestaff
About the 5e runestaff, I "created" it in a desperate attempt to give my players a means to cast certain spells. I need a LOT of help. --Redrum 13:58, 19 August 2017 (MDT)
- Couldn't you just give them spell scrolls? Marasmusine (talk) 15:34, 19 August 2017 (MDT)
- I'd argue that's no reason to deny the creation of new items on our fair site, though I grant the page could use some work.
- I now don't know what page is being discussed, can you give me a link? Marasmusine (talk) 01:14, 1 September 2017 (MDT)
- Yes, I peeped into your history :) Marasmusine (talk) 16:15, 2 September 2017 (MDT)
- Marasmusine, I could give them spell scrolls (or a variant) but they wanted something a little more permanent. I had a few problems with standard staves mainly because the ability to MAKE the STANDARD rods, staves, and wands in my campaign is a lost art. --Redrum 18:45, 13 September 2017 (MDT)
Myrmidons?
Hello good sir or madam,
You are responsible for the deletion of the homebrewed 5e class Myrmidon. I am not the creator of the original, and am quite new to the wiki, but I thought it fitting that you be presented with the inklings of my brew by the same name. It should also be noted that what little I have so far produced may or may not have balance issues.
I present you with this class feature, which I designed to be for level 1. Note for your purposes that the Myrmidon has proficiency only with light armor, and may use both simple and martial melee weapons with proficiency. Hit dice are D8s.
Anticipation:
A primary tenet of the Myrmidon school of warfare is awareness of the enemy. During your turn, you may expend your move to enter a state of heightened anticipation, with the following effects:
- You receive a bonus to your AC equal to the number of enemies within a third of your movement speed in feet from you.
- When an enemy moves within the range requisite for the AC bonus mentioned above, you may move towards that enemy at double your speed and make a melee attack. On a hit, the target cannot use the rest of its move, though it may take actions as normal.
The Anticipation state ends when you make an attack roll, take damage, or begin a turn.
You will perhaps note the trouble with wording. I welcome any feedback. -- Guffguzzler
- From the looks of things it looks like you're trying to emulate the Fire Emblem Myrmidon? In which case you could just use a Fighter/Rogue (Swashbuckler) multiclass, or even just straight Swashbuckler for what you're trying to do. — Geodude671 (talk | contribs) . . 16:07, 19 August 2017 (MDT)
- I don't like "expend your move". Movement isn't a discreet action anymore. It's more like a fluid in which you can distribute your turn's events. 5e takes the 4e philosophy on movement: dynamic battles are more interesting that static battles.
- The AC bonus is too high. I think the highest temporary AC bonus is +5 for three-quarters cover, and of course it's dependent on the environment. The area covered by the bonus above could include more than 5 enemies.
- The counter move should use your reaction. Marasmusine (talk) 07:40, 20 August 2017 (MDT)
Classes based on Naruto
I was looking through the incomplete classes, and found there were several classes without copyright disclaimers based on Naruto and upon further investigation found a total of 7 classes based off of the show, with several of them(mostly the ones that include Naruto in their name) having some of the same problems which include creating spells, being overpowered, and being vague about how many of the class features actually work. If you know what to do with the overabundance of classes based on the show(merge 5 of them together, delete several of them and salvage 3-4 of them as a few of them are unique). The classes in question include Naruto: Ninja v3 (5e Class), Naruto: Shinobi (5e Class), Naruto Ninja Class V2 (5e Class), Ninja, Variant (5e Class), Ninja: Naruto (5e Class), Ninja: Naruto 2nd version (5e Class), and Mudra shinobi (5e Class). FYI, it looks like the mundra shinobi and ninja variant classes are unique, but they are not without problems.--Blobby383b (talk) 12:03, 22 August 2017 (MDT)
- I tried giving feedback at Naruto Ninja Class V2 (5e Class), and while one author was very hostile towards me, there are others trying to improve the page in good faith. That might be the one to focus on. I haven't looked at the others. If you notice problems, put a needsbalance template on it and leave a message on the talk page. People are entitled to make their own variants. If there are only minor differences, it should be merged into the original with "variant" sections. Marasmusine (talk) 01:37, 23 August 2017 (MDT)
- Thanks for the help, even if it is going to be a headache looking through some of the more nonsensical ones. On a side note, how does variant sections work with classes? Does it work like the half-troll race?--Blobby383b (talk) 10:08, 23 August 2017 (MDT)
- If we were the PHB, we would have a box-out, like with the variant human. As long as the variant is clear on what it is replacing, you can present it using your best judgement. Marasmusine (talk) 10:52, 23 August 2017 (MDT)
- Do you have an example of a class on this site that has a variant listed? I'd like to see the way it was formatted/wikifiedBigShotFancyMan (talk) 14:48, 24 August 2017 (MDT)
- I mimicked the {{Design Note}} template on OGC:Cardcaster (5e Class) for a box-out. — Geodude671 (talk | contribs | email) . . 14:59, 24 August 2017 (MDT)
- That looks okay. I would say it depends on how big the variant is. If it's just a sentence or two, you could use a semicolon header (like at Katana (5e Equipment)) Marasmusine (talk) 15:33, 24 August 2017 (MDT)
- Cool, thank you both. I thought it would be a literal box on the page but really its just like any topic heading I guess. BigShotFancyMan (talk) 12:00, 25 August 2017 (MDT)
- With clever formatting, you could make it box to the left or right just like in the PHB :) Marasmusine (talk) 14:30, 25 August 2017 (MDT)
- Cool, thank you both. I thought it would be a literal box on the page but really its just like any topic heading I guess. BigShotFancyMan (talk) 12:00, 25 August 2017 (MDT)
- That looks okay. I would say it depends on how big the variant is. If it's just a sentence or two, you could use a semicolon header (like at Katana (5e Equipment)) Marasmusine (talk) 15:33, 24 August 2017 (MDT)
- I mimicked the {{Design Note}} template on OGC:Cardcaster (5e Class) for a box-out. — Geodude671 (talk | contribs | email) . . 14:59, 24 August 2017 (MDT)
- Do you have an example of a class on this site that has a variant listed? I'd like to see the way it was formatted/wikifiedBigShotFancyMan (talk) 14:48, 24 August 2017 (MDT)
- If we were the PHB, we would have a box-out, like with the variant human. As long as the variant is clear on what it is replacing, you can present it using your best judgement. Marasmusine (talk) 10:52, 23 August 2017 (MDT)
- Thanks for the help, even if it is going to be a headache looking through some of the more nonsensical ones. On a side note, how does variant sections work with classes? Does it work like the half-troll race?--Blobby383b (talk) 10:08, 23 August 2017 (MDT)
Soul Reaper Original Variant
Howdy, I was using the soul reaper variant class for a campaign I'm in, and I noticed it was recently deleted. Is it possible to get it back? The specific revision that was used is the now broken link below. Thanks.
https://www.dandwiki.com/w/index.php?title=Soul_Reaper,_Variant_(5e_Class)&oldid=760332
- Certainly, I've temporarily restored it for you. It looks a bit of a mess, you might need to look back in the page history[3] to get the revision you want. Marasmusine (talk) 11:07, 25 August 2017 (MDT)
Help regarding pages reading custom template rerequirsites and summery's
Hey Guy told me I should talk to you about this issue I've noticed.
ConcealedLight Anyone know how to add prerequirsites and a summery to the class on this page? 5e_Special_Classes37 minutes ago Guy Depends on what template you're using on the class page34 minutes ago Guy but generally in that template "|summary=This is the summary that appears on 5e Special Classes."34 minutes ago Guy and "|prerequisites=These are the prerequisites that appear on 5e Special Classes."33 minutes ago ConcealedLight oh ok thanks ^^25 minutes ago ConcealedLight hmm doesn't seem to come up despite being on the class must be a template issue. Guy could you look into this template Template:5e_Prestige_Eight? I can't seem to find it when I compare the two templates16 minutes ago Guy Oh. Now I see what the problem is.5 minutes ago Guy 5e Special Classes pulls all pages based on their categories, but only displays prerequisites/summaries from pages that specifically use Template:5e Prestige (as opposed to Template:5e Prestige Eight).4 minutes ago Guy So, someone would either need to edit the #dpl on 5e Special Classes (which I don't know how to do off-hand), or edit 5e Prestige so it supports variable levels instead of making entirely separate templates (which would be considerably more work and should only be pursued if the prior is impossible).2 minutes ago Guy If I were you, I would consult Marasmusine regarding this matter.a minute ago Guy Since he made 5e Special Pages and presumably has a better grasp on #dpl functionality than I do.a minute ago Guy *5e Special Classes, that isa minute ago ConcealedLight ahh, thank you for you're help I'll drop in on his talk page just now
- I'll look into it when I get the chance. Marasmusine (talk) 02:30, 27 August 2017 (MDT)
- We now have three different templates for 5e prestige classes (10-level, 8-level and 5-level) and the DPL seems to only take the 10-level template. Considering how few prestige classes we have so far, I think it'd be easier to store the parameters in an empty template and transclude it into the DPL.--GamerAim (talk) 06:50, 27 August 2017 (MDT)
- Hopefully it is okay to ask this here, I try not to create extra/redundant topics. At what point is something considered abandoned? I'm trying to help clean up 5e pages that need balance and some haven't been touched in 4 months. I think we know I am not for deleting pages, but if it's abandoned and no one is working on something, why keep it? BigShotFancyMan (talk) 12:44, 11 September 2017 (MDT)
- I don't think we have a hard rule for that, just "We know it when we see it." Just use your best judgment. — Geodude671 (talk | contribs | email) . . 13:11, 11 September 2017 (MDT)
- 4 months - might be worth using the abandoned tag, but it also depends if the author is still active elsewhere on the wiki (or if it's a "hit-and-run") Marasmusine (talk) 13:29, 11 September 2017 (MDT)
- Thank you both. If I make a mistake just let me know. BigShotFancyMan (talk) 14:10, 11 September 2017 (MDT)