Caragor (5e Creature)
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Large monstrosity, neutral evil
Armor Class 15 (natural armor)
Skills Perception +4, Stealth +4
Keen Smell. The caragor has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The caragor has advantage on an attack roll against a creature if at least one of the caragor's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the caragor moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the caragor can make one bite attack against it as a bonus action.
Multiattack. The caragor makes two attacks, one with its claw and one with its bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Caragors are vicious predators that far surpass their cousins, the worgs. A worg is to a wolf as a caragor is to a lion, often being outcompeted by them. Caragors are the dominant predators of most environments they inhabit, supplanting themselves alone at top of the food chain. They despise worgs and don't take to domestication all that well, making it difficult for them to tame. As such, the worg is favored by goblinoids over the caragor.
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